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by G. Christopher Williams

4 Feb 2013

Hotline Miami -- Calm After the Storm by
Tom Gurka (Dribbble, 2012)

One of the more interesting indie titles of 2012 is the often unsettling, but often equally alluring and lurid Hotline Miami.

Does the game have anything to say about video game violence or does it just allow us to further exercise our own grossest tendencies?

by G. Christopher Williams

21 Jan 2013


This week Moving Pixels Podcast gets together to discuss our best gaming experiences of 2012.

We decided that we would not allow anyone to repeat any picks from anyone else’s lists, so there may be a few inclusions that surprise you.

by G. Christopher Williams

7 Jan 2013


One of the best (if not the best) game of 2012 wrapped up its final episode late last year.  The Moving Pixels podcast crew is on hand to discuss the decisions and consequences of a game that challenges our sensibilities and those things we find most valuable in human life, despite the presence of the walking dead.

Of, course, spoilers abound.

by G. Christopher Williams

3 Dec 2012


Over the summer, we took a look back at the well regarded original, cult classic XCOM.

So, with Firaxis giving the series a fresh coat of paint and introducing it to a new generation, we felt it imperative to consider the translation of a decades old system to today’s next gen consoles.

by G. Christopher Williams

19 Nov 2012


With the final episode of The Walking Dead slated to appear this week, it seemed a good time to discuss the penultimate episode in preparation for that impending release.

Despite all of us ending up in Savannah in episode four, this episode Nick, Jorge, and I discover that each of our versions of the game’s protagonist Lee are really in very different places from our own perspectives.  A lot of decisions have defined this character and his relationship to the group in very different ways.  So, we consider how we each have arrived via different character paths at this near final destination.

//Mixed media
//Blogs

It's Not Easy Being Yellow

// Moving Pixels

"In which we consider the challenges of and the reasons for making the “wrong” color choice in Pokemon Go.

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