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Monday, Aug 15, 2011
It's high noon at the Moving Pixels blog as the podcast crew set their sights on Supergiant Games's charming Western action RPG, Bastion.

With one Chris out and another Kris stealing his chair again, the members of the Moving Pixels podcast discuss the game which kicked off Xbox Live’s 2011 Summer of Arcade, Bastion. This debut title from the small development team at Supergiant has garnered plenty of attention for its lush visuals, solid gameplay, and unique “dynamic narration.”


Join us as we discuss Bastion‘s place within the Western genre, the role of its soundtrack and narrator, and how the player brings himself to the gameplay through the game’s unique challenges. We also dig into the game’s multiple endings, so those averse to spoilers should watch their step.


Tagged as: bastion, supergiant
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Monday, Aug 8, 2011
Butting heads and battling Skype lag, the Moving Pixels crew turn their attention to Tetsuya Mizuguchi's newest synaesthetic rail shooter and the impassioned responses that it has generated.

With G. Christopher Williams out this week for some much-deserved R&R, podcast regulars Nick Dinicola, Rick Dakan, and Kris Ligman are joined by frequent PopMatters.com contributor Mike Schiller to discuss Child of Eden, an eye-pleasing and unassuming little release that has unexpectedly torn the Moving Pixels blog right down the middle.


A smaller release that was by and large overlooked next to the torrential negative press of Duke Nukem Forever, Child of Eden is a first-person bullet hell game with unexpected nuance, which may or may not work for the player. We also debate what Kinect functionality adds or subtracts to the experience and whether the included “god mode” truly breaks the game or offers something richer.


Tempers flare, questionable textual interpretations are invoked, and a good time is had by all as our podcasters volley back and forth on Child of Eden‘s gameplay and aesthetic merits. Listen for yourself to see if we come up with a solution . . . or if all of us even come out alive.


Tagged as: child of eden
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Monday, Aug 1, 2011
This week we are joined by the admins of fatuglyorslutty.com, a blog dedicated to calling out online gaming's less savory participants.

With an intentionally provocative name, Fat, Ugly or Slutty? has become a hit among readers for highlighting the sort of over-the-top trashtalk women gamers experience. From the cliched to the farcical and even the truly sad, FUoS is one part Why Was I Banned?, one part Hollaback, and eight parts “you have to read it to believe it.”


We managed to track down three of the four FUoS admins—gtz, likeOMGitsFEDAY and inklesspen—a few weeks before PAX Prime to talk about the origins of the site, their own gaming experiences, and some of their favorite submissions. We also ponder a few meaningful questions about the state of online gaming—and what a site like Fat, Ugly or Slutty? can mean for it.


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Monday, Jul 18, 2011
This week the Moving Pixels podcast crew discusses Alice's imagery, mechanics, and overall presentation of insanity.

As a follow up to a game released over a decade ago, Alice: Madness Returns reimagines American McGee’s Wonderland mythos as well as the somewhat retrograde genre of the action platformer.  This week the Moving Pixels podcast crew discusses Alice‘s imagery, mechanics, and overall presentation of insanity.


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Tuesday, Jul 12, 2011
Detective Cole Phelps is on the case for one of the biggest early releases of the year, and the Moving Pixels crew discusses how successful Team Bondi and Rockstar are at presenting this tough and tough-to-like hardboiled hero.

Okay, you probably won’t die too much in L.A. Noire, but there are a fair amount of corpses littered around Team Bondi’s recreation of L.A. in the 1940s for your investigatory consideration.  Detective Cole Phelps is on the case for one of the biggest early releases of the year, and the Moving Pixels crew discusses how successful Team Bondi and Rockstar are at presenting this tough and tough-to-like hardboiled hero.


Recorded just about a week after the game’s release, much of our impressions of the game were fresh as we hashed out our initial impressions of this game that some claim is not quite a game.


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