Between them, hundreds and hundreds of hours committed to The Elder Scrolls V: Skyrim. Rick Dakan, Nick Dinicola, and Mattie Brice get together to discuss the varied approaches that they took to exploring Skyrim.
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Saints Row: The Third is a title that arrived at the close of the year to a surprising amount of fanfare. Most often seen as a Grand Theft Auto clone, though sometimes admired for some of the polish that it brought to the open-world, crime game, the Saints Row series has often been treated as a competent, but not especially exceptional alternative to GTA.
By ratcheting up the general insanity of its world (way, way up) and embracing extreme stupidity and the extremely puerile, though, Saints Row has seemed to have drawn much acclaim. Our podcast crew debates the merits of this over-the-top aesthetic and considers the relative value of “just plain fun.”
This is a weird episode. Because while all three of our podcast regulars appreciate Arkham City on some level, boy, do we all have some criticism to level at this sequel to what many feel was one of the best games of 2009.
In view of our topic, this episode of the Moving Pixels podcast is expansive. In other words, this is quite a long episode.
Nick Dinicola, Mattie Brice, and I found quite a lot to discuss about the open world genre this week. It is a genre that has become widespread across the medium over the past decade (thanks in no part to a little game called Grand Theft Auto III). Worlds of all kinds have been built for players to explore, telling stories in genres as diverse as crime, the western, fantasy, science fiction, and even schoolhouse drama.
We talk a little about what the genre means to this last decade in gaming and what kinds of worlds most compel players to explore them.
This week Nick Dinicola and I are joined by our fellow blogger Mattie Brice to discuss, in part, the games of the year.
However, with PopMatters posting a forthcoming list of the best games of the year, we discuss more specifically that list, our writers’ tastes here at PopMatters, and also what Game of the Year might mean in general to gaming.