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by L.B. Jeffries

3 Dec 2008


Some very clever folks have put together a web browser version of Doom that does a decent job of recreating the original via Flash. The turn speed isn’t quite right and you can’t adjust the controls, but they still managed to put the entire first episode of the game online. Any doubts people may have about the inevitability of players streaming their games online in the future only need to give this a swing to realize the potential. Keep in mind that this technology is improving at an exponential rate.

Playing Doom again is a fairly interesting experience. Design-wise, we now have a huge variety of FPS titles to contrast it with. Since the game does not typically rely on aiming with a reticle, it automatically adjusts your shots to go up and down in conjunction with where an enemy is located. The lack of control is a bit stifling at first but eventually you start to recognize that the design essentially removes one of the essential skills we come to associate with an FPS: aiming. You still have to point your gun in the general direction of the opponent but the game will handle the rest. The level design handles this by generally focusing on corridors and large rooms, but the spatial limitation becomes a perk rather than a handicap. Maintaining health, ammo, and effectively strafing is all you really need to excel at to play the game. Ducking, aiming, or jumping are not even options. The end result feels decidedly minimalist but obviously still has a lot of appeal. It isn’t quite appropriate to call Doom a casual FPS but by today’s standards it qualifies. As outlined by the success of Wii Sports minimalist design, all you’re really doing in a casual game is taking out chunks of game design so that a beginner can grasp it. You take baseball and you trim it down to batting and pitching. You take boxing and trim it down to waving you arms in vague coordination. You don’t expect them to do fifty things at once, you start them off with five. Adopting that presumption, it seems reasonable to presume any genre of game could find ways to stay interesting while cutting down their game design to simplified but elegant levels.

Which is why having Doom in Flash, a place where many simple games find a home, is actually quite appropriate. I don’t think this version is quite there yet and the lack of multiplayer is going to keep most players restricted to nostalgia and brief distraction. The lack of music and some side effects also keeps this from becoming a definitive Flash version of the game. But given enough time, games like this could be the beginning of something very interesting for video games.

by L.B. Jeffries

15 Oct 2008


One of the interesting problems that the entertainment industry must confront in an economic downturn is finding a way to turn consumers onto new characters and games. In regards to video games, people are more inclined to spend money on sequels and games they’re already familiar with because of the supposed quality assurance. At the very least, even remaking an old classic banks on people’s nostalgia and will score a few buys. So D3 Publisher’s ad team at Maverick Public Relations had a major problem when they were handed a brand new, original Intellectual Property (IP) involving a protagonist named Matt Hazard. It involved guns, grizzled space marines, and most dangerous of all, comedy. Naturally, since they didn’t have any nostalgia or pre-existing fan base to work with, they did the next best thing and made one up.

  Starting with a satirical fan site, the ad team created a long and sordid history for the Matt Hazard franchise. What began as a successful 8-bit Arcade game led to success on the consoles, 3D shooters, and adventure games. Alas, the IP had its weak moments as well such as creating bizarre spin-offs like a go-kart game and replacing an old game with Matt Hazard images. Everything from Super Mario Brothers to Duke Nukem get a smart-ass nod in the long catalogue of games such as ‘A Fistful of Hazard’, ‘Goonzilla Versus Matt Hazard’, and ‘Choking Hazard: Candy Gramm’. The website has been followed up by a mock blog created by a developer ranting about the industry and the downfall of the Matt Hazard IP he worked so hard on. It also contains the ominous screenshots of a new game that will redeem the doomed franchise. A recent Youtube video, featuring an interview with Matt claiming he nailed Lara Croft, ditches any doubts about how far they’re willing to take the joke. As commenter Lord Andrew notes on one website, “Oh man, this **** is awesome. Bring on the Hazard!” For a good interview with the ad team, check here.

I don’t normally take much interest in games that aren’t available yet just because we all know the only true test for a video game is playing it yourself. Still, one has to pause and admire a good advertisement sometimes. Given the economy and forecasts for doom & gloom in the months ahead, perhaps the ad team realized that people could use something far more important than a fake history or familiar franchise. They could use a good laugh.

by Ryan Smith

14 Oct 2008


This seems as good a place as any to put a Gears of War 2 chainsaw battle pic.

This seems as good a place as any to put a
Gears of War 2 chainsaw battle pic.

Perhaps it seems a bit ridiculous to lament the embarrassment of riches we have in the next two months as far as video game releases go.  Looking at the release schedule right now, there are a ridiculous amount of great games that have either been released recently or will be in October and November. Here’s the murderer’s row of releases: Guitar Hero: World Tour, Rock Band 2, Fable 2, Left 4 Dead, The Last Remnant, Dead Space, Gears of War 2, LittleBigPlanet, Fallout 3, Far Cry 2, Resistance 2, Prince of Persia and Wii Music. I’m sure there are others I missed, but the bottom line is that this is arguably the best season ever for gaming.

Still, there are two major problems with this.
First of all, with so many triple-A titles coming out in such a short period of time, there are bound to be great titles that slip between the cracks. Last fall’s deluge of games like Mass Effect, The Orange Box, Halo 3, Bioshock, Super Mario Galaxy, Assassin’s Creed, and Call of Duty 4 meant that titles like Conan and Kane and Lynch were overshadowed and underrated. I know personally that I didn’t even get around to playing some of these games until this spring. Sure, Hollywood has their big summer blockbuster season in which a lot of the big budget movies are sandwiched between May and August, but the difference is that you can pay $10 to watch a Batman movie and be done with it in two hours. With games, there’s much more of a time and money investment.

Could something like Mirror's Edge get left behind?

Could something like Mirror’s Edge get left behind?

The second issue is that the big game release season is coming at a time when the economy is looking a little scary. Though we don’t know all the ramifications right now of the whole mess, it’s possible that unnecessary entertainment purchases like video games will suffer (Of course, an argument could be made that escapist entertainment will actually increase in popularity because people are trying to not think about the economy). In that case, with so many titles to pick from this holiday season and less money to buy them with, we could see some big budget titles disappoint and others go by the wayside.

I predict, though, that Rock Band, Guitar Hero, Gears of War 2 and anything Wii-related will do fine. It’s some of the other, lesser known games I’d be worried about.

by Mike Schiller

24 Jul 2008


If I were a gaming publisher, I would absolutely hate (hate!) E3.  Sure, it’s a high-profile chance to tout the latest breakthroughs in technology and the biggest splashes in software, but how in the world do you deal with the expectations?

Who wants to play pre-recorded songs via air guitar pantomime? Anyone?

Who wants to play pre-recorded songs via air guitar pantomime?
Anyone?

On one hand, if you simply go about your business as usual and simply treat E3 as a place to announce things that you’ve been working on with the general public, chances are all of your news is going to be old news by the time E3 comes around.  Netflix integration in the Xbox 360, Wii Music, God of War III...these are all things that were all but common knowledge before E3 happened, so the “announcements” that happened at E3 were anticlimactic at best, and painfully awkward at worst (Wii Music, particularly, has yet to offer anything resembling an absorbing play experience, particularly in an age run rampant with music and rhythm games).

On the other hand, if you play your cards close to the vest in order to make a big splash at E3, as Nintendo tried to do with their Wii Motion Plus add-on, you risk alienating a large segment of rather important people as well; third-party developers are now upset at Nintendo for not offering their technology sooner, though doing so would very likely have resulted in a leak to an all-too-anxious gaming press.

Of course, the result of all of this negativity are countless articles yelling about how “dead” E3 is, how awful Nintendo and Sony did in their presentations (making a so-so presentation from Microsoft look like a standout), and how boring it is in its new, journos-only, two-years-and-running private party form.

What gets lost in all of this crying and gnashing of teeth is the fact that E3 2008 actually had a few moments that made us sit up and say “Wow!”, or “whoa, cool!”, or “WTF?!”.  As one to try to focus on the positive, I’d like to offer five moments that made E3 not quite as bad as everyone says it was.  Of course, what better announcement to start with than…

by Mike Schiller

2 Jul 2008


Did you hear?  Did you?  Chrono Trigger is coming out for the Nintendo DS.  Chrono Trigger!

Of course, anyone who has witnessed Square Enix’s recent track record when it comes to re-releasing their old RPGs and still happens to be surprised by this isn’t really paying attention.  Chrono Trigger, which gained the majority of its notoriety as a classic RPG for the Super Nintendo, has already been re-released once, as part of Final Fantasy Chronicles for the original PlayStation, complete with a few bonus cutscenes created for the purpose of giving the included games a reason to live on the PlayStation.

Like a lot of kids who were just getting in to the whole “video games” thing in a big way during the time of the SNES, I simply didn’t notice Chrono Trigger amidst a sea of Final Fantasy games; my time with the SNES was limited as I didn’t own one, and the only RPGs that I ever played at my friends’ houses were variations on the Final Fantasy name (II/IV, III/VI, Secret of Mana and so on).  Phantasy Star was my drug of choice, RPG-wise, and Chrono Trigger barely registered a tick on my still developing hype meter.

As such, despite the fact that Square Enix might just be releasing another port for the sake of a quick buck at the hands of a ravenous fan base (most recently exemplified by The Brainy Gamer’s assembly of his RPG class syllabus and the drooling posts from some of the major blogs), I’m pretty excited about this, as it’s the first time I’m seeing Chrono Trigger during a time in which I’m actually likely to care (the PlayStation re-release came and went while I was transitioning from Nintendo 64 to PS2, unfortunately).

My question, then, is this:  What makes Chrono Trigger better than, say, Final Fantasy IV?  Or VII, for that matter?  Why should I play Chrono Trigger ahead of more advanced fare developed specifically for the DS, like the Pokémon games or Atlus’ Rondo of Swords?  It’s obviously an influential and beloved game, but why?  Or would it be better, at this point, to be surprised?

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