I sometimes wonder if it is form that dictates content or the content that dictates form. We have conventions and genres that sign post certain content and indicate whether the content of a game will meet our expectations. Computers, lasers, and space means sci-fi and all the connotations that go along with that genre. Alternatively, fantasy immediately dictates a mental image of a feudal medieval Europe with swords and sorcery. Do these tropes comes arise from the content of a fictional work or does certain content mean that we automatically shift into telling a story a certain way? It’s an eternal back and forth in all things, not just art. It could also be true of venues.
The broad variety offered by IndieCade East would be unimaginable at a trade show like E3 and is pretty much absent from a fan convention like PAX as well. Does the museum environment persuade developers to display games that would feel out of place and alienated in another setting? Or does a commitment to the games that you wouldn’t find elsewhere lead to the adoption of the museum setting in order to comfortably contextualize this particular set of avant-garde gaming options?