This post contains spoilers of the plot of Gemini Rue.
Gemini Rue is one of the best sci-fi stories that I’ve experienced in the last ten years. And I don’t just mean in video games. Most science fiction nowadays concerns itself with the trappings initially spawned by earlier generations. Space ships and aliens, computers and conspiracies, ray guns and technobabble. These works are lost in the fabric of space opera or cyberpunk, usually with a healthy dose of Star Trek or Star Wars (or both) thrown in.
The core of science fiction with its fantastical premises and astonishing technology is to still engage with ideas that still concern life, the universe, or everything. At its best, science fiction is supposed to use its speculative nature to engender enlightenment or introspection, if not about the whole of human existence, then at least about one tiny corner of it. Now sci-fi most often seems more interested in calling back to either earlier iterations of itself or just earlier works in general. Superficially, it is meant to evoke nostalgia in its audience, hoping to improve that audience’s response by association or using the reference as a kind of club card to prove its membership in the canon of sci-fi, to say that it knows what it knows, and is, therefore, “in.” Gemini Rue does use such references, but it uses them in small ways to amplify the themes of the game as a whole.