In my last post, I explored our views, as humans, about artificial intelligence and our contradictions in holding those views. I made mention of the three main players of the game The Fall, all machines, and the ways in which they emulate humans. We have made machines in our own image to one degree or another, and the game seems to be itself a representation of our fear of the machines owning that emulation of ourselves. Instead of following our orders and having their choices and identity dictated by our control, the machines move beyond their simple base parameters and try to become their own beings.
I’d argue that only ARID, the protagonist of The Fall, succeeds in attaining such consciousness by accepting the most human trait of all, self contradiction. But even in the limited emulations of humanity of the System Administrator and the Caretaker, there is still insight about what they see in us: what an intelligence, alien to our own, sees and thinks of human behavior through what they mimic in us and how they mimic it.