Often after recording the Moving Pixels podcast, we stick around to chat about whatever crosses our minds until we realize we have somewhere else to be. After recording a recent podcast episode, I mentioned to fellow contributor Nick Dinicola that I bought the first season of Telltale’s The Walking Dead for a friend and that we were playing it though together. He makes all of the decisions, and I hold the controller inputting everything. Seeing it all play out again and knowing how the plot is going to play out made me realize that it is a more tightly constructed and thematically rich work than I previously thought.
Somewhere online is this great semi-tongue-in-cheek infographic of the life cycle of a television series. It shows each season in terms of its general vibe and its number of quality episodes. Basically, the show starts off weak as it finds its footing, peaks around season three or four, and then begins a slow decline as the show runs out of ideas and descends into navel-gazing and self-parody. Telltale has very much set themselves up as a television network as much as a developer. Their episodic adventure series are marketed as seasons and now they are gearing up to release multiple properties alongside the American broadcast schedule: spring and fall.