Silent Hill 2 is one of those games that has entered the gaming canon as not only one of the scariest games ever made, not only one of the best games ever made, but also with the distinction of being one of the most aesthetically resonant games ever made. This last accomplishment is quite an achievement, especially for a game released nearly a decade before a sizable amount of gamers even cared about such things.
Twelve years later, games at all levels of the industry are created with an eye towards art, the discourse surrounding games has advanced quite a bit, and the craftsmanship of virtual game design has likewise advanced. The unspoken question in light of such advances is: “Has Silent Hill 2 held up over time?” Has it held up for newcomers to the title with over a decade of expectations to contend with? Is it only a product of its time and has it therefore aged poorly?