This post contains spoilers for The Last of Us.
The developers at Naughty Dog are master craftsmen when it comes to their art. The studio knows how to construct a game and pace it within the interactive environment to great effect like few other studios can. The Last of Us is their latest effort, and like the Uncharted series before it, it shows an incredible attention to detail and character. But The Last of Us offers little beyond exemplifying its own exceptional craft and structure. I was playing through the game and was thoroughly engrossed by Joel and Ellie’s narrative. Yet the whole time I had a little niggling feeling at the back of my mind that I could not explain.
Then I finished the game and after a satisfyingly dramatic ending (and really it couldn’t have ended any other way), I reflected on the game and could only ask one question. What was the point of all that?