Two concepts have entered my thinking as of late. The first is the idea of uninterrupted spatial travel in video games and the second is the using cinematic concepts as a way to describe games. On the surface these seem like incompatible ideas held together by some form of cognitive dissonance on the player’s part. Video games are described as cinematic, yet cinema edits out the time when nothing or unimportant action is taking place. Video games show everything. They show the whole journey.
As time has moved on and technology improved sufficiently to realize designers’ dreams gaming has marched inexorably towards creating large consistent and open worlds for the player to explore. We are in the cities of renaissance Italy, the frozen north of Tamriel, the ridiculous parody of urbanization of Steelport, etc., etc. But one must ask, what is the point of these continuous worlds? They are there to make you feel immersed in a fictional land by surrounding your digital self with digital space. Yet, there is a lot of space that feels empty when traveling in these games.