One of my favorite games of last year was Crusader Kings II. I hadn’t stuck with the strategy genre and grown alongside it as it developed into the hyper-complex entities that many of these kind of games have become. Those that have stuck with the genre and made it the center of their gaming diet are the same people who crave detail and complexity. The sad consequence of this is how many are put off from even trying them, seeing instead the seemingly insurmountable wall that the learning curve of these games represents. Fellow Moving Pixels contributors shudder whenever I bring Crusader Kings II up and suggest to them that they should give it a go.
For quite a while, I myself liked the idea of strategy games—for instance, I remember the epic LAN battles of Warcraft 2 and Age of Empires that I used to engage in with friends—but when I decided to dip my toe back in the genre a few years back (Sins of a Solar Empire), I found myself rebuffed by the tutorial. I gazed into the gaping maw of the difficulty curve, and it gazed into me. Things aren’t as dramatic in 2013. There are quite a few middle ground strategy titles, games between the simplistic iOS games like Triple Town and the high end stuff like pretty much all of Paradox’s output. Coming from the indie side of the industry to fill a hole present for almost a decade in the genre are games like FTL and Frozen Synapse. But the types of things that I heard about Crusader Kings II last year weren’t the usual topics of discussion that surround a strategy game, and the unusual responses to the game convinced me to take the plunge.