Cinematic video game is somewhat of a misnomer in video game parlance. It refers to a style of game like that seen in Uncharted, The Last of Us, or any other similarly constructed game in which the intent is to have a sense of presence be evoked by the game, making the player feel like they are participating in the action of a movie. But these games don’t really take advantage of the techniques or ability of that medium.
The basic unit of film is the shot. Where the camera is in the relation the set, the actors, and the action is paramount, not only as a way to deliver its content, but as the artistic soul of the medium. All experimentation and technique is fundamentally about manipulating either the camera or the image in front of the camera. Video games don’t have that ability. They give the player the power over the camera because the player needs that control so he can see what he’s doing. Given that action in video games is not predetermined on a moment by moment basis like film there needs to be that leeway.