I finished Shadowrun Returns the other day, or at least the story campaign “Dead Man’s Switch”. It was a thoroughly enjoyable story, whose ending revealed its true purpose. When the final dungeon is tackled and the final boss defeated, you are brought to the surface. You are on the street surrounded by most of the supporting cast of your adventure. It’s in this short last scene that the campaign reveals itself for what it is.
It is a big advertisement for the game’s creation tools and the creator content community that Harebrained Schemes seeks to foster. I suppose I shouldn’t have been surprised and it’s not like the game outright tells you to check out the content tab on the main menu. In fact, instead of saying something along the lines of “if you liked that, you can find more here,” it instead hints at a larger world and greater adventures. The ending is a capstone on what was effectively a tour through the basics of the Shadowrun universe.