A recap of part one and part two: the Expo Hall is an over-crowded high stress environment with little reward, whereas the Tabletop area is a calm arena of interest and wonder. The panels are hit or miss, but either way, you have to show up early to get in. And being a game journalist at one of these events isn’t all that it’s cracked up to be, except when it is. Oh, and there are lines for everything.
That last one doesn’t go away as we reach the end of this little guided journey through PAX East. In fact, I think it stands as probably the single common denominator for all PAX experiences. I got to experience much at PAX East, as I generally try to see everything I can at least once, but it isn’t possible. Going in you have to know what you are at the convention for and must be steadfast in what you want to do there. Wavering costs you time, which in turn leads to waiting in lines even longer. A dreadful fate indeed.