I wasn’t enjoying myself. I really wanted to like the game, but I wasn’t enjoying myself. It doesn’t help that I know the both the lead developer and writer of the game. I sort of felt obligated to like it. But it just wasn’t happening. I feared Mark of the Ninja would end up like Papo & Yo, a game I completely respect and understand, but just don’t connect to.
I don’t know what it was about it either. The game controls are smooth and just the right kind of moody. The environments are richly detailed, complemented by a very unique art style, and the game and runs like a clockwork machine, every piece working together in sync. I loved the visual representations of non-visual elements like sound and smell auras. The very concept opens a whole world of possibilities for games to explore. The story wasn’t intrusive, but at the same time, I wish I could follow the scant details. I was ready to sigh and put it aside. Then it clicked.