Who are you in an adventure game? Often you are presented with an identity that matches the world—a pirate, a detective, a college student, royalty—but that identity exists regardless of the actions you take in the game and how they define that character. What is it that you the player do in an adventure game? You break into places you aren’t suppose to be, you steal things, you combine your stolen goods with other stolen goods, and you generally get in everyone’s business, whether you’re wanted or not.
So, in the standard adventure game, who are you? A thief, a busy body, an interloper, and a problem solver. This is not an identity conducive with most of the professions and characteristics given to our avatar by the game [Maybe the detective?—Ed.]. Even if your actions exist in service to an overarching goal, it isn’t always apparent how the little things that we do get us closer to it. We know that, as the player, everything will eventually lead to the goal, but the character shouldn’t.