Gotfried only reigned for five years, but in that time he denied building a library for his people, he denied building a church for his people, and when the New World was discovered he had his army pillage it rather than establish colonies. Then, when The Witch said she could remove something that made him unhappy, he chose the crown—and disappeared.
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It’s hard to talk about A Normal Lost Phone, to really talk about it, without spoiling it. So I’m going to spoil it. For now, suffice it to say that the game is very good and worth your time, so you should go play it.
SSX (2010) was a masterpiece. A snowboarding game that blew out the scope of the snowboarding game into something grandiose. Steep, the new extreme sports game by Ubisoft, doesn’t quite reach those epic heights, but it’s certainly an acceptable replacement. “Acceptable” doesn’t mean “similar”, however, as booth games come at their subjects from completely opposite directions.
The Last Guardian is a fairy tale: A short story (well, relatively short for a game) featuring folkloric creatures and magic. It’s a simple definition, but it works. The Last Guardian fits perfectly within that simple categorization. It also works because Ico and Shadow of the Colossus, the two previous games by developer Team ICO, could also be described as fairy tales. But they’re not simple fairy tales. Each game, in its own way, questions the simple morality of the fairy tale.
I enjoyed the first Sorcery! game because everything you did felt inconsequential. All the money and magical items and spells were neat, the various people and creatures you met along the way were fascinating, but all were still inconsequential. It was a freeing experience, being able to play in the moment, without any care for future events. If that first game was defined by this kind of narrative freedom, the second game is defined by a restriction of that freedom. Suddenly, consequences matter. Not in a major way, but just enough to focus your play, which is both good and bad.