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Friday, Oct 17, 2014
Combine an already confusing maze of level design with the shifting planes and shifting angles of the game world, and Claire feels like it's purposefully trying to confuse you. Because it is.

Claire looks a lot like Lone Survivor. The aesthetic similarities (a 3D world presented as a series of 2D, side-scrolling screens with detailed yet vague pixel art) are enough for one to immediately start comparing the two, but this would be a mistake. Claire is a very different game, and going into it expecting a gender-swapped Lone Survivor is bound to leave one confused and frustrated. Whereas Lone Survivor was very much about the survival aspect of survival-horror, including a crafting system that had you cooking food and keeping pets, Claire is primarily interested in storytelling over survival. Though even in that regard, Claire is a more abstract and metaphorical game than the already heavily symbolic Lone Survivor.


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Text:AAA
Friday, Oct 10, 2014
Motte Island is a combination of Silent Hill and Hotline Miami.

Balancing action in a horror game is always a tricky prospect, but Mottle Island gets it better than most by combing two games that should be completely opposed to each other.


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Friday, Oct 3, 2014
BlindSide is a good example of how scary something new can be.

It’s Indie Horror Month once again here at Moving Pixels, which means it’s time for more esoteric horror games, starting with an iOS game that’s meant to be played with your eyes closed.


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Friday, Sep 26, 2014
Blackbar is the only epistolary game I’ve ever played.

Blackbar may have beaten me, even though I still refuse to admit it, but just because I’m beaten doesn’t mean that I can’t still appreciate the game and its clever presentation of puzzles. Blackbar is the only epistolary game I’ve ever played and manages to turn a narrative style that’s all about passivity into something interactive.


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Text:AAA
Friday, Sep 19, 2014
In this case, cheating isn’t just an admission of defeat to the game, it’s an admission of defeat for the characters as well. And I can’t bring myself to make them lose.

Blackbar is an iOS puzzle game about bypassing totalitarian censors. You are Vi Channi, a common citizen of a totalitarian government who lives in a “Neighborhood” outside the big city. Your friend, Kentery Jo Loaz, has just moved to the big city where she’s set to start work as an employee of the Department of Communication. Your letters back and forth are monitored by the Department, and words that are deemed “inappropriate” are redacted. Your job as a player is to deduce what those redacted words are based on the context of the sentence and the length of the black censor bar. It’s reading comprehension as a puzzle.


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