Latest Blog Posts

by Nick Dinicola

27 Apr 2017


It’s been a while since I’ve played a Telltale game. I’ve always enjoyed the developer’s output, everything from Sam and Max to The Wolf Among Us, but I’ve fallen behind on their more recent series like Minecraft: Story Mode, Game of Thrones, and Batman. Thankfully, I’ve finally gotten back on the Telltale horse again with Tales from the Borderlands and it feels… weird.

by Nick Dinicola

17 Apr 2017


Beholder casts you as a tool of an oppressive government. However, after playing Beholder for several hours, I still don’t really feel like the tool of an oppressive government.

Part of me thinks this is bad design, the game being unable to properly express its themes. Another part of me thinks its brilliant design, the game making me truly feel the banality of evil; how hard it is to care about other people’s shit when you’ve got so much of your own to deal with?

by Nick Dinicola

12 Apr 2017


Gotfried only reigned for five years, but in that time he denied building a library for his people, he denied building a church for his people, and when the New World was discovered he had his army pillage it rather than establish colonies. Then, when The Witch said she could remove something that made him unhappy, he chose the crown—and disappeared.

by Nick Dinicola

3 Apr 2017


It’s hard to talk about A Normal Lost Phone, to really talk about it, without spoiling it. So I’m going to spoil it. For now, suffice it to say that the game is very good and worth your time, so you should go play it.

by Nick Dinicola

24 Mar 2017


SSX (2010) was a masterpiece. A snowboarding game that blew out the scope of the snowboarding game into something grandiose. Steep, the new extreme sports game by Ubisoft, doesn’t quite reach those epic heights, but it’s certainly an acceptable replacement. “Acceptable” doesn’t mean “similar”, however, as booth games come at their subjects from completely opposite directions.

//Mixed media
//Blogs

Players Lose Control in ‘Tales from the Borderlands’

// Moving Pixels

"This is an interactive story in which players don’t craft the characters, we just control them.

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