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Friday, Oct 24, 2014
Eversion's most unsettling moments are when it changes its rules and mechanics without telling you.

“I promise this isn’t a troll entry. But saying anything about this game borders on spoiling the experience. There is a free version available to try.”


That’s the review of Eversion by the Steam group “Rely on Horror” that intrigued me enough to buy and play the game. It’s an accurate review. You should play Eversion before reading further. It’s available via Steam for $5.00, or you can download it for free from the Zaratustra Productions website. It’s only 20 minutes long at most.


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Friday, Oct 17, 2014
Combine an already confusing maze of level design with the shifting planes and shifting angles of the game world, and Claire feels like it's purposefully trying to confuse you. Because it is.

Claire looks a lot like Lone Survivor. The aesthetic similarities (a 3D world presented as a series of 2D, side-scrolling screens with detailed yet vague pixel art) are enough for one to immediately start comparing the two, but this would be a mistake. Claire is a very different game, and going into it expecting a gender-swapped Lone Survivor is bound to leave one confused and frustrated. Whereas Lone Survivor was very much about the survival aspect of survival-horror, including a crafting system that had you cooking food and keeping pets, Claire is primarily interested in storytelling over survival. Though even in that regard, Claire is a more abstract and metaphorical game than the already heavily symbolic Lone Survivor.


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Friday, Oct 10, 2014
Motte Island is a combination of Silent Hill and Hotline Miami.

Balancing action in a horror game is always a tricky prospect, but Mottle Island gets it better than most by combing two games that should be completely opposed to each other.


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Friday, Oct 3, 2014
BlindSide is a good example of how scary something new can be.

It’s Indie Horror Month once again here at Moving Pixels, which means it’s time for more esoteric horror games, starting with an iOS game that’s meant to be played with your eyes closed.


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Friday, Sep 26, 2014
Blackbar is the only epistolary game I’ve ever played.

Blackbar may have beaten me, even though I still refuse to admit it, but just because I’m beaten doesn’t mean that I can’t still appreciate the game and its clever presentation of puzzles. Blackbar is the only epistolary game I’ve ever played and manages to turn a narrative style that’s all about passivity into something interactive.


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