During Bethesda’s press conference at the beginning of E3, the company announced a free mobile game that would be available later that very day: Fallout Shelter. Set in the Fallout universe, you oversee one of the vaults meant to save the remnants of humanity from nuclear winter.
It’s a “builder” mobile game. Collect resources, collect people, collect money, and use them all in the right way to create a bigger and more complex shelter. I don’t have too much experience with these kinds of mobile games, but I did get very into Tiny Tower for several months. Both games have a similar structure, but they’re driven by very different design philosophies. Philosophies that, I think, highlight the difference between a “casual” and a “hardcore” game. Or to use less loaded terms, the difference between a typical mobile and a typical console or PC game. It all comes down to fear.