Latest Blog Posts

by Nick Dinicola

2 Oct 2015

It’s October and it’s Friday, which can only mean it’s time for Indie Horror Month to begin! This year we’re starting out with another mobile game or at least a game that I played on a mobile device. It’s also available on PC, but surprisingly the mobile version is the better experience.

by Nick Dinicola

25 Sep 2015

As I watch Geralt of Rivea get a haircut in The Witcher 3, I can’t help but think of the hype that surrounded his hair before the game came out. The graphics card manufacturer Nvidia made a big deal about their new “HairWorks” tech and how it gave long hair a more realistic look and bounce. As I walk out of the barbershop with a clean chin and short hair, I can’t help but think, “Well, so much for that.” AMD tried to create similar hype for their TressFX hair tech in Tomb Raider, and the result was hair that hovered a few inches over her shoulders and blew in her face with every minor twitch.

by Nick Dinicola

18 Sep 2015

I stopped playing the The Witcher 3 a while ago, and every week I tell myself that I’ll get back to it. Yet, every week I put it off for other games or other forms of entertainment. It’s not that I didn’t enjoy it, and this post isn’t about the difficulty of going back to old games, but about why I still want to go back. This same thing happened to me with Dragon Age: Inquisition. I stopped playing just after the end of Act 1, but when I stopped, I didn’t tell myself I’d go back to it. I didn’t want to go back, and I still don’t.

by Nick Dinicola

11 Sep 2015

I’m one of those people who is genuinely excited for virtual reality gaming, but then I get genuinely excited for any weird new control scheme in gaming, be it a Wiimote, touch screen, analog sticks, pressure sensitive buttons, or any of the other cool and debatably-useful-but-definitely-underutilized controller gimmicks we’ve seen in the past decade of gaming. I even liked 3D gaming, and I wrote a couple articles several years ago about the unique issues facing 3D games. After finally being able to play some VR games at PAX Prime this year, I think that it’s worth comparing and contrasting this new gimmick/hook with that latter gimmick/hook. 3D and VR make for interesting contrasts because they seem to have the exact opposite problem from one another when it comes to selling themselves to a wide audience.

by Nick Dinicola

28 Aug 2015

Grow Home (Ubisoft, 2015)

I was never a very outdoorsy kid. I didn’t climb trees or jungle gyms. The one time that I tried to jump from the top of a tall slide, I landed in such a way that my knee hit my jaw, and I burst into tears. The one time that I tried to jump from a swing, my shirt got caught in the chain and tore as I leapt away. Yeah, I wasn’t a very outdoorsy kid.

I bring this up because it seems the most natural explanation for why I’m so fascinated by climbing in video games. I love climbing in games. It’s part of why I always enjoyed Prince of Persia as a kid, and it’s one of the central reasons that I fell in love with Assassin’s Creed.

//Mixed media

Con Brio: The Best New Live Band in America?

// Notes from the Road

"There’s a preciousness to McCarter and the rest of the mostly young band. You want to freeze the moment, to make sure they are taking it all in too. Because it’s going to change.

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