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Friday, Oct 28, 2011
The Battlefield 3 beta has become a cautionary tale of how not to do a beta.

Betas have become a popular marketing tool in recent years. It’s odd when you think about it. We praise “polished” games but jump through marketing hoops to play an unfinished one. Personally, I think it’s the industry’s insane demand for the new, New, NEW that drives us to consume that NEW thing even through it’s not actually complete. But that’s a discussion for another blog. For now, I’m more interested in what happens when this marketing train flies off the tracks.


This year we’ve had four major betas: Gears of War 3, Uncharted 3, Assassin’s Creed: Revelations, and Battlefield 3, the latter of which has become a cautionary tale of how not to do a beta.


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Friday, Oct 21, 2011
The scariest game is one that constantly tries to kill us but also gives us a clearly unfair advantage.

Death is rarely scary in games, mainly because it’s so common. As with anything else that we experience multiple times, death loses its impact. This is an obvious dilemma for horror games. Death is only scary when we don’t die. But when a horror game embraces this contradiction and helps the player stay alive for as long as possible, it becomes truly terrifying in a way that few games can manage.


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Friday, Oct 14, 2011
There’s no debating that The Thing video game needs an update.

The Thing prequel—though let’s be honest, it’s really a remake—comes out in theatres today. It’s debatable whether this story of paranoia needed another prequel/remake, but while they’re at it, how about remaking the game too? Because there’s no debating that The Thing game needs an update.


Tagged as: the thing
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Friday, Oct 7, 2011
For an industry as risk averse as ours, publishers are taking some pretty big risks when attaching people like actors or a major filmmaker to a big gaming project.

A new piece of DLC is coming for Dragon Age II called Mark of the Assassin. But I’m done with Dragon Age II. I played it, enjoyed it despite some flaws, beat it, and plan to go back to it eventually (i.e. sometime before Dragon Age III). However, this coming DLC has piqued my interest due in no part to its content, but rather to its creator.


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Friday, Sep 30, 2011
Human Revolution has the best story recaps of any game so far, proving that even video games can find a use for archaic technologies . . . like text.

I hadn’t played Deus Ex: Human Revolution for weeks. Considering how much the central narrative revolves around mystery, conspiracy, and corporate intrigue, I resigned myself to suffering through a couple clueless hours before the plot sunk in again. But as the game loaded, I was presented with a pleasant surprise: written recap that I hadn’t really noticed before. The surprise isn’t so much the existence of a recap, but rather how effective yet unobtrusive it manages to be.


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