Inspired by L.B. Jeffries’s post last week (“Plot Twist Overkill in Indigo Prophecy, PopMatters, 15 June 2010), I replayed a fair bit of Indigo Prophecy, and as much as I enjoy the game, his critique of it is spot on. The game’s narrative downward spiral is infamous amongst the gaming community, and it stands as a powerful reminder of what not to do with a game’s story. However, the reason that its ending is so confusing and so infamously bad is because it has such a strong beginning. The first level of Indigo Prophecy represents the Holy Grail of branching narratives; it presents you with a problem and gives you a variety of ways to solve it. However, every choice has obvious pros and cons. Unlike most games with branching paths, there isn’t a “best” choice given the situation. The game’s lack of direction in telling us what to do and our own lack of certainty regarding what we should do make the opening scene of Indigo Prophecy one of the most memorable moments in gaming.