All strategy games are puzzle games at their core. Even if the former are more mechanically complex, you’re still always faced with a specific problem and have to figure out the best solution to overcome it. So it makes sense that both genres would eventually be combined in an explicit way. Might and Magic: Clash of Heroes is hardly the first game to combine blatant puzzles with an overarching strategy, but it takes a very clever approach to the issue. This is a strategy game through and through, but on a very small scale, that’s only possible because the puzzle mechanics replace the large scale elements of most strategy games.