The Thing prequel—though let’s be honest, it’s really a remake—comes out in theatres today. It’s debatable whether this story of paranoia needed another prequel/remake, but while they’re at it, how about remaking the game too? Because there’s no debating that The Thing game needs an update.
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A new piece of DLC is coming for Dragon Age II called Mark of the Assassin. But I’m done with Dragon Age II. I played it, enjoyed it despite some flaws, beat it, and plan to go back to it eventually (i.e. sometime before Dragon Age III). However, this coming DLC has piqued my interest due in no part to its content, but rather to its creator.
I hadn’t played Deus Ex: Human Revolution for weeks. Considering how much the central narrative revolves around mystery, conspiracy, and corporate intrigue, I resigned myself to suffering through a couple clueless hours before the plot sunk in again. But as the game loaded, I was presented with a pleasant surprise: written recap that I hadn’t really noticed before. The surprise isn’t so much the existence of a recap, but rather how effective yet unobtrusive it manages to be.
Last week I wrote about the differences between the Gears of War games and the books. The latter succeed with characterization because we’re allowed inside the characters’ heads. In the games, we only see their tough, impersonal personas, which makes it hard to care about them.
But this is not to say that the books are above any criticism. In fact, they’re missing a very important element of the Gears universe: action (something which the games happen to excel at). The fact that both pieces of media complement each other so well makes me wonder if this is just a coincidence or some kind of expertly planned transmedia formula.
They really have do have something in common and not something as bland as just being games. But first a prologue: for the past several weeks, I’ve been reading the books based on the Gears of War franchise (specifically, Jacinto’s Remnant, Anvil Gate, and Coalition’s End), and they’re a lot better than I thought they’d be and for reasons that I never would have guessed.
These are not action stories. The first major action scene happens halfway through the second book. Rather, these are character dramas, and after reading the books, I’m more than a little angry with the Gears games for wasting this interesting cast of tragic characters. The story that Gears of War wants to tell is the worst kind of story to put in a game because everything that makes the story work doesn’t work in games.
// Moving Pixels
"This week we discuss Owl Creek Games's follow up to Sepulchre, the triptych of tales called The Charnel House Trilogy.READ the article