Walking is complicated. It only seems easy because so much of it is automated. Thanks to games like QWOP, which gives me direct control over the muscles I use when walking, I have a new appreciation for my ability to walk two steps without falling.
We turn the same blind eye to movement in video games or at least to the movement in most blockbuster games. Call of Duty, Halo, Battlefield, Borderlands, The Darkness, and any other shooter than came out this year all feel good to play. Most shooters feel good, and over time it’s become something I take for granted. That is, until I played a pair of Xbox Indie games that unintentionally revealed the many potential pitfalls and complications of simple video game movement.