In 2010, a few big games seemed willing to take a risk and comment, directly and metaphorically, on current political events. Sadly, only one actually had something to say.
Gaming and politics is not an unusual combination when you think about it. Many games deal with politics, just not real-life politics; politics as a general idea remains oddly popular. Just look at how many games this year revolve around the idea of a revolution:
In BioShock 2, Delta must save Rapture from Sofia Lamb’s perverted collectivism. In God of War 3, Kratos fights to overthrow the monarchy of the gods. In Final Fantasy XIII Lightning and her crew fight against their corrupt government, as does John Marston in Red Dead Redemption. In Fable 3, we’re tasked with violently usurping the throne from our brother, and in Assassin’s Creed: Brotherhood, Ezio must economically usurp Rome from the Pope.
But none of these plots play out as a meaningful discussion of modern politics. BioShock 2 at least touches upon some interesting political ideas, but even it stays as far away as it can from current events. These plots are really just narrative shortcuts used to make the hero an underdog because who doesn’t love an underdog? Players want to overcome great obstacles in games, and what obstacle is greater than a king, a president, a Pope, or a god?