Modern horror games have it rough. Not only is it hard for anything not obviously in the survival horror genre to be accepted as a true horror game, but even those games that do classify as survival horror have to face a discerning public that’s very picky about any mechanical flaws or inconsistencies. Unfortunately, one of those technical and artistic challenges is also a major staple of the subgenre, creating scary enemies that you can run from.
While I don’t believe that combat intrinsically lessens the terror an enemy can evoke, there’s no denying that weakness is scary. Going up against an enemy so overwhelming that your only recourse is to flee is frightening, but if you can successfully escape, then one has to wonder: just how dangerous is this enemy really? Running away time and time again makes even the scariest, most disturbing monster look stupid and non-threatening.