There was a lot of 3D stuff on display at PAX East this past weekend. Many 3D demos were present from publishers, developers, or video card manufacturers for fighting games, shooting games, or racing games. In particular, Mortal Kombat and Crysis 2 had a very big 3D presence. Displays featured a demo of each game being played on a massive 3DTV with buckets of glasses available for curious attendees. After watching both games being played in 3D for a good long while (sadly I didn’t get a chance to play anything on the 3DS), I came to realize that 3D is a feature best appreciated by an audience watching a game being played, but the player isn’t likely to notice the effect at all.
To be perfectly clear, I’m a proponent of 3D stuff in whatever form it takes. I like the effect, it doesn’t hurt my eyes, and I don’t mind the glasses. But like any new piece of technology, there’s a learning curve that we have to endure as artists learn to use it.