Limbo is a nightmare. A dark, ethereal, and dangerous world filled with giant spiders, malicious kids, screaming machinery, and by the end, you’re no closer to understanding any of it than when you began.
I love horror games, but too many of them mistake cheap scares and gore for horror. True horror isn’t disgusting, it’s disturbing; it doesn’t make you jump, it makes you think. True horror is subtle, never showing all of its cards because the more that you don’t know, the more frightening it is. In this way, Limbo is the best horror game that I’ve played in a long time.
Limbo is a nightmare. Which is not to say that it’s hard, though some of the puzzles will strain your grey matter. You won’t jump out of your seat at regular intervals. Limbo is a nightmare because it’s disturbing in a way that’s difficult to understand. This is a dark, ethereal, and dangerous world, one filled with giant spiders, malicious older boys, and screaming machinery, and by the end, you’re no closer to understanding any of it than when you began. Limbo is filled with dream-like imagery that might be whimsical in any other context (rotating worlds, levers for rain), but here such images make Limbo feel like a waking nightmare.