I’ve already written at length about the mechanics of AMY. While the narrative isn’t worth writing about, the game still has a few fascinating quirks worth exploring. Specifically, its use of gender.
Featuring women and children in a horror story is nothing new. Lana and Amy’s relationship is interesting on a mechanical level, but it’s too shallow on a character or narrative level to act as any kind of commentary on gender in horror. In fact, AMY doesn’t do anything new with gender roles, but it’s interesting because it offers such an obvious example of how both genders are portrayed in survival-horror games.