As with almost all stories about thieves, Thief begins with a job that goes wrong. Your thief pal Erin dies, and the game’s protagonist Garret goes missing for a year. When he wakes up, he has no memories of that intervening time, but he doesn’t seem to care. He gets back to work almost immediately, taking jobs from his fence friend Basso. In this way, Garret is the antagonist of his own story. The mystery of his missing year is the initial driving force of the plot, but Garret is so uninterested in it that even expository cut scenes don’t provide much information or answers. This makes him a frustrating protagonist, but not a cruel one. That comes later.