The last time that I wrote about One Finger Death Punch, I wrote about it from a purely mechanical perspective—about how its deceptively simple premise hid a wealth of excellent design decisions that all work in perfect harmony with each other. I also talked about its mechanics, but from a philosophical point of view more than anything else.
Going back to the game in preparation for a Moving Pixels podcast, I’ve been reminded how excellent it still is, but also that that excellence stems from more than just mechanical harmony. There’s a purity of focus to the game. It’s the only action game that I’d think to describe as zen, but why? What makes this game from such a “disreputable developer” so much more immersive than every other action game ever made?