Latest Blog Posts

by Nick Dinicola

27 Jan 2017


Dishonored 2 is a stealth action game that tells you to “play the way you want”. What that really means is that you have a choice in how to get rid of patrolling guards: Either kill them, or knock them out, be lethal, or be non-lethal.

Early in the game I picked up a pistol. Now, late in the game, I’ve still never shot it. Well, except for that one time I shot a wall just for kicks, but my gun has never been used for its intended purpose. It’s never killed people. I also picked up a crossbow early on, and it has been rarely fired. I’ve set insect nests ablaze with incendiary bolts, I’ve broken wood planks with normal bolts, but I’ve only ever shot people with non-lethal bolts. It’s another tool that, for the most part, has not lived up to its intended purpose.

by Nick Dinicola

20 Jan 2017


Far Cry 2 was, and still is, an anomaly in the world of shooters: A big-budget franchise shooter power fantasy that undercut its power fantasy with constant reminders that this kind of violence has consequences. Throughout the game your friends die, your friends betray you, and in the end, we team with the central villain to save some refugees before we both kill ourselves; doing something good before we let our violence consume us. It was a world that fought back at us as much as we fought it, and everyone was corrupted by the violence.

by Nick Dinicola

13 Jan 2017


Event[0] is a mystery that revolves around whether or not we can trust an AI. It’s a standard story conceit in sci-fi—the suspicious computer—but event[0] adds its twist to the trope by highlighting the unique tragedy of artificial life. This is one of the few games that acknowledges the ugly implications of a computerized intelligence.

by Nick Dinicola

16 Dec 2016


Last word (Degica, 2015)

I played a lot of good games in 2016, and while I tried to write about as many of them as possible, some always slip through the cracks. I could wait to write about them next year, but damn it, more games just keep coming out! So here’s a short list of the games I’ve shortchanged in 2016:

by Nick Dinicola

9 Dec 2016


Virginia is a neat game. It uses the visual language of cinema, specifically the “cut”, to tell an ambitious story about corruption, identity, and the politics of power. Yet it’s these very cinematic tricks that also handicap the game, limiting the ways in which it can express itself. Rather than work within those limitations to tell its story, Virginia shows us as much as it can within its allotted time, and then cops out with an exposition dump that tries to connect what we’ve already seen to its grander ideas of corruption, identity, and power politics. It’s a flawed game, but fascinatingly flawed.

//Mixed media
//Blogs

20 Questions: Amadou & Miriam

// Sound Affects

"For their ninth studio album, acclaimed Malian duo Amadou & Miriam integrate synths into their sound while displaying an overt love of Pink Floyd.

READ the article