Latest Blog Posts

by Nick Dinicola

2 Nov 2012

October may be officially over, but this is still the week of Halloween. That’s enough of an excuse for me to squeeze in one more horror related post about Lone Survivor (as if I needed an excuse) because if any game deserves a second, deeper look, it’s Lone Survivor.

This post contains spoilers for Lone Survivor

As I wrote before, Lone Survivor is a psychological survival-horror game mixed with a survival simulator. It mixes these genres on a mechanical and a thematic level.

by Nick Dinicola

26 Oct 2012

Indie Horror Month nears its end with the biggest, most ambitious game yet. One that succeeds on all fronts, Lone Survivior. Previous weeks highlighted The 4th Wall, Paranormal, and Home.

Lone Survivor is a compact, hardcore survival-horror game. Clocking in at around 4-5 hours in length, it’s long enough to effectively squeeze as much horror as possible out of its little world, but also short enough that it never becomes tedious or repetitive. It’s filled with frightening imagery, half of which might just exist in my head, since the great pixel art leaves a lot to the imagination.

by Nick Dinicola

19 Oct 2012

Indie Horror Month continues with Home, a story-driven game that never tells the same story twice. Previous weeks highlighted The 4th Wall and Paranormal.

Home plays like a minimalistic adventure game. You’ll collect many items, and you can use some of those items with other things in the environment. There’s no inventory, and that’s a good thing since it would be unnecessary. Any text appears in a full screen textbox, making Home feel about as close as a graphical adventure could possibly get to becoming an actual text adventure. In fact, that comparison extends to its interactivity as well.

by Nick Dinicola

12 Oct 2012

Indie Horror Month continues this week with the still-in-development-but-still-really-good beta of Paranormal.

Paranormal is the gaming equivalent of Paranormal Activity: a found-footage ghost story. The two works actually complement each other quite well since the slow burn tension of the movie is the perfect primer for the game, which jumps right into the freaky stuff. You play as a man who suspects that his house is haunted, so he takes it upon himself to wander around at night to record the various weird things that happen. There are multiple pre-ordained hauntings that can happen in a room, but what you see at any given time is random. The fridge might burst open during one game but stay closed during another.

by Nick Dinicola

5 Oct 2012

It’s that time of the year again, when horror becomes mainstream. To celebrate, I hereby dub October “Indie Horror Month,” and every Friday I’ll be highlighting a clever, unique, and most importantly scary independent horror game that might otherwise slip under your radar. You might already know about some of them (two of the four actually came out on Steam while I was waiting for October to arrive), but that doesn’t change the fact that they’re still interesting and still deserving of discussion.

I begin with the XBLIG and PC indie oddity, The 4th Wall.

//Mixed media

'Fire Emblem Heroes' Is a Bad Crossover

// Moving Pixels

"Fire Emblem Heroes desperately and shamelessly wants to monetize our love for these characters, yet it has no idea why we came to love them in the first place.

READ the article