Borderlands heavily hyped itself as a shooter-RPG hybrid. I still remember that first tagline: “The shooter and the RPG had a baby.” Since I played the first game as a mostly solo experience, I was able to take my time and embrace this mixing of genres. Boderlands 2 provoked a kind of zeitgeist among my friends when it came out; nearly everyone on my Friends List was playing it nearly every day. So this time I was able to play the four player co-op from the beginning and experience a side of Borderlands that I hadn’t seen.
At the risk of sounding misanthropic: I hated it. In my experience, groups of two or more tended to play Borderlands 2 as a shooter, while I still wanted to play it as an RPG. Suddenly the contrasts between these genres became obvious and detrimental. Borderlands 2 was no longer a shooter-RPG hybrid, but a shooter impeding on my RPG.