Yes, I’m blogging about Mass Effect 2 again. And I probably will next week too. I played through the whole game in four days, mostly in one very long Friday session of about 12 hours. I love this game, and I think it does a lot of interesting things, some of them maybe even ground breaking. Casting famous actors in lead roles is not by any means ground breaking and, indeed, might in some cases be seen as more of a publicity stunt than an artistic choice. Or maybe just a way for game developers to hang out with their favorite sci-fi celebs (I’m looking at you, Halo ODST using the cast of Firefly). Of course I have no idea how much publicity-minded planning played into casting Mass Effect 2, but I do know that some of those decisions had strong effects on how I experienced and even played the game.
There are a ton of sci-fi film and TV stars in Mass Effect 2, and I think they all do fine work. I’m concentrating here on those performances that made a difference for me in how I played the game or at least how I perceived it’s story. I know that one should take each performance on its own merits and not let past, unrelated efforts influence my impression of the piece at hand, but come on, that’s not how people work for the most part. Many stars are stars precisely because they bring along some good will and associations with them from role to role. Daniel Day Lewis manages to disappear completely into his characters, but he’s a rare talent. George Clooney, on the other hand (who I like a lot), knows how to expertly exploit his own range and tweak the overall feeling of a cool, confident, leading man to match the needs of his current film. When you cast him in a movie, you do so knowing that he brings a lot of presence to the characters that a director then doesn’t have to work quite so hard to establish.