At this point in The Walking Dead, both Clementine and I have been trained to work through problems using a frighteningly similar thought process.
I was nervous when Telltale announced that you would be playing as Clementine in The Walking Dead: Season 2. She was a powerful tool of emotional manipulation (and I mean that in a good way) during the first season. One sad look from Clem could be devastating, and the series constantly toed the line of overusing her. It didn’t overuse her, of course, bringing her out at just the right moments to give a situation a memorable gut punch of sadness. Putting Clem in danger was an easy way to raise the stakes of any situation, but raise those stakes too often and they lose their power. My fear with Season 2 was that Clem’s vulnerability and my desire to protect her would be abused and overused if I was with her every second of the game.
Thankfully, Season 2 doesn’t abuse my love of Clementine, even as it puts her in more horrible situations. But as I played through the first episode, “All That Remains”, I began to realize that taking control of Clem was perhaps the best possible choice Telltale could have made because by this point in the series both she and the player have been trained to work through problems using a frighteningly similar thought process.