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Friday, Oct 10, 2014
Motte Island is a combination of Silent Hill and Hotline Miami.

Balancing action in a horror game is always a tricky prospect, but Mottle Island gets it better than most by combing two games that should be completely opposed to each other.


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Friday, Oct 3, 2014
BlindSide is a good example of how scary something new can be.

It’s Indie Horror Month once again here at Moving Pixels, which means it’s time for more esoteric horror games, starting with an iOS game that’s meant to be played with your eyes closed.


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Friday, Sep 26, 2014
Blackbar is the only epistolary game I’ve ever played.

Blackbar may have beaten me, even though I still refuse to admit it, but just because I’m beaten doesn’t mean that I can’t still appreciate the game and its clever presentation of puzzles. Blackbar is the only epistolary game I’ve ever played and manages to turn a narrative style that’s all about passivity into something interactive.


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Friday, Sep 19, 2014
In this case, cheating isn’t just an admission of defeat to the game, it’s an admission of defeat for the characters as well. And I can’t bring myself to make them lose.

Blackbar is an iOS puzzle game about bypassing totalitarian censors. You are Vi Channi, a common citizen of a totalitarian government who lives in a “Neighborhood” outside the big city. Your friend, Kentery Jo Loaz, has just moved to the big city where she’s set to start work as an employee of the Department of Communication. Your letters back and forth are monitored by the Department, and words that are deemed “inappropriate” are redacted. Your job as a player is to deduce what those redacted words are based on the context of the sentence and the length of the black censor bar. It’s reading comprehension as a puzzle.


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Friday, Sep 5, 2014
MIND is a clever, beautiful, well designed game that sadly seems to hate itself for being clever, beautiful, and well designed.

MIND: Path to Thalamus is a first-person puzzle game with a lot going for it. The art and environments are gorgeous, the puzzles are great, and the entire game has an air of confidence to it. This is an exceedingly surreal trip through a dream world, but the game works quietly and effectively to break down your defenses until you’re willing to let go of your demand for rationality, until you’re willing to let its mood wash over you without questioning it, until you’re willing to experience it as if it really were a dream. MIND is a clever, beautiful, well designed game that sadly seems to hate itself for being clever, beautiful, and well designed.


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