Latest Blog Posts

by Nick Dinicola

19 Oct 2015

The generally agreed upon distinction between horror and terror is that terror comes first. Terror is that uncomfortable feeling of anticipation when you know something bad is about to happen. Horror is the shock and disgust that comes from encountering the bad thing.

Stasis certainly looks like a point-and-click horror game, especially with its judicious use of gore and other horrifying imagery, but these images aren’t just there to shock us. They’re also there to terrorize us, to build that dreaded anticipation of something bad being just around the corner. The greatest trick that Stasis pulls on the player is making us think we’re in danger. We’re constantly waiting for the proverbial “monsters” to appear, the ones that have destroyed this science lab, that seem to stalk us through the corridors, but it keeps putting off this encounter to show us their handiwork instead. As a result, all those scenes of horror become representative of something even worse, something terrifying.

by Nick Dinicola

16 Oct 2015

Shutter, made by developer Cosmic Logic, is a horror game for our modern surveillance age. You play a tech support guy who is using a drone to investigate reports of vandalism at an isolated cabin. It’s no spoiler to say that you find more in the house than just graffiti.

by Nick Dinicola

2 Oct 2015

It’s October and it’s Friday, which can only mean it’s time for Indie Horror Month to begin! This year we’re starting out with another mobile game or at least a game that I played on a mobile device. It’s also available on PC, but surprisingly the mobile version is the better experience.

by Nick Dinicola

25 Sep 2015

As I watch Geralt of Rivea get a haircut in The Witcher 3, I can’t help but think of the hype that surrounded his hair before the game came out. The graphics card manufacturer Nvidia made a big deal about their new “HairWorks” tech and how it gave long hair a more realistic look and bounce. As I walk out of the barbershop with a clean chin and short hair, I can’t help but think, “Well, so much for that.” AMD tried to create similar hype for their TressFX hair tech in Tomb Raider, and the result was hair that hovered a few inches over her shoulders and blew in her face with every minor twitch.

by Nick Dinicola

18 Sep 2015

I stopped playing the The Witcher 3 a while ago, and every week I tell myself that I’ll get back to it. Yet, every week I put it off for other games or other forms of entertainment. It’s not that I didn’t enjoy it, and this post isn’t about the difficulty of going back to old games, but about why I still want to go back. This same thing happened to me with Dragon Age: Inquisition. I stopped playing just after the end of Act 1, but when I stopped, I didn’t tell myself I’d go back to it. I didn’t want to go back, and I still don’t.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

READ the article