A few weekends ago a few friends and I went to a live-action version of the “Escape the Room” genre of video games. This one was called Trapped in a Room with a Zombie: Still Hungry. For the uninitiated, “Escape the Room” games are a form of puzzle game in which the player is locked in a room and must escape. Often times the room will at first appear normal, but over time and after exploration of the room, the player finds clues and riddles that will lead them to a means of escape. The live-action equivalent, which I had not heard of until a friend told me about it early this summer, is very similar, but instead of being set in a virtual space, it is set in a physical one.
What makes the live-action version much more tense is that there is a time limit and often the puzzle is far too grand for a single person to solve in a reasonable amount of time. Thus, a group of players must work as a team if they want to escape. The extra twist in the version that I experienced, Trapped in a Room with a Zombie: Still Hungry, was that the room included a guy dressed up as a zombie who would remove any player from participating (outside of standing in the corner and talking) in the game if he touched them. He was chained to the wall, but his chain would grow longer every five minutes. So, the players had to not only solve the riddles but avoid the zombie in the process.