I usually avoid talking about the book review process as part of my reviews. I also try to avoid using “I”. But in this case, I find it necessary.
I had great hopes for Videogames and Art, edited by Andy Clarke and Grethe Mitchell and the editorial teams at Intellect and University of Chicago Press. The cover offered a promising abstract of wireframes and printed circuits with some sort of connected activity generating a mass of three-dimensional connective tissue spewing from the circuitry.