THE ANIMATOR'S SURVIVAL KIT
Author: Richard Williams
Faber and Faber
November 2001, 340 pages, $30.00 U.S.
by D. R. Peak

:. e-mail this article
:. print this article
:. comment on this article

The Animator's Holy Grail

When cartoonist Winsor McCay, famed creator of newspaper comic strip Little Nemo In Slumberland, first wowed audiences with moving pictures of a cute dinosaur named Gertie taking an apple out of his hand and eating it people marveled and cheered and wanted more. Gertie was instantly transformed from a simple series of drawings filmed in sequence and played back before an audience to a representation of a living, breathing creature. An "actor" if you will. This was the start of the Twentieth Century's fascination with animated films.

The evolution of film animation has been long and interesting, going through many changes over its evolutionary journey. With The Animator's Survival Kit Richard Williams, award winning animator who began working on his own animated films in the late fifties and was the Director of Animation for the 1988 film Who Framed Roger Rabbit, has written a fantastic book based on the series of Animation Masterclasses he taught both in America and abroad. Classes attended by traditional animators like those working for Disney and Warner Bros. as well as up-and-coming computer animators such as PIXAR and DreamWorks.

And that's what really great about this book. Presented as "A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators," it's not just an aid for aspiring animators used to working with the classic pencil on paper method, but its lessons and examples are finely suited for computer users and many others as well. For the basics of animation have always been the same: Use overlapping images to convey the illusion of movement, of life. And Williams writes about true animation, not the herky-jerky stop-and-start style you see in the Flintstones and so much of the cheaper anime out there right now, but the real work that causes one to wonder and marvel at the screen as the pictures unfold before you in a believable and frighteningly life-like manner. He has an honest passion about good animation: the classics such as Disney with its inventiveness and grace, Warner Bros. and Tex Avery and their inspired zaniness, while he also revels in the mind-blowing effects that can be achieved through the use of computers, eager to be witness to the next step in the evolution of animated films. For whether one is a classic pencil on paper animator or a computer guru utilizing "high-tech marionettes" isn't as important to Williams as the end result. He stresses that the animator's job isn't just to move drawings around but to create believable actors with personality and weight, who move fluidly, with believable actions, conveying life.

Ultimately, what Williams hopes to accomplish with his book is to inspire others to also create great animation, to invent as well as be believable.

The book starts off with a brief illustrated history of animation before taking you through the all important basics quickly in a manner both straightforward and elegant. Loaded with drawings on nearly every page he coaches without ever becoming condescending. His instructions are economical and to the point; concise, with easy to understand instructions, and sublimely executed, colorful and always entertaining examples. Williams takes you through all the steps, breaking it down in simple, easy to understand terminology.

After he's sure you're catching on he steps it up a notch, showing you ways to create weight on your character (you're not working with lines after all, but with shapes and mass), how to perform a believable walk or a lip-synch, how to time actions accurately, and even teaches important technical operations such as how to write out time sheets for camera operators. (But he just doesn't show you the chart, he shows you how it came about over the years, the stages it went through to get to that point, thereby forcing it to make sense in a very clarified manner. "This is done this way because it makes sense, because it works," he's telling you. And you see the logic in it right away.)

Williams' book is also sprinkled throughout with his many varied and often amusing anecdotes, full of great trivia and many stories about the animating greats that Williams was fortunate to have worked with in his more than forty years of being in the business. But even with this he never wastes time or precious book space with extraneous fluff; at nearly 350 pages it's a fast, yet thorough read. (Many computer "How To" books could learn a lot from this approach.)

This book isn't filled with the so-called "secrets" of animation, this book is the holy grail itself. As an instructional self-teaching guide this book is invaluable to anyone thinking about working in the field of animation. A virtual classroom in and of itself.

TODAY ON POPMATTERS
Columns | recent
Rabble Without a Cause: I’ll Swap You Two Wydens for a Biden
The Screener: Women Without Men
Events | recent | archive
:. Dave Matthews Band + Ingrid Michaelson — 10.September.08: New York, NY

RECENT BOOKS
MORE BOOKS
:. recent articles :. full archive
:. Altman on Altman by David Thompson
:. American Taxation, American Slavery by Robin Einhorn
:. The Anti-Oedipus Papers by Felix Guattari
:. Apex Hides the Hurt by Colson Whitehead
:. The Beatles by Bob Spitz
:. BOFFO!: How I Learned to Love the Blockbuster and Fear the Bomb by Peter Bart
:. Book of Longing by Leonard Cohen
:. The Book of Trouble by Ann Marlowe
:. Come Hell or High Water: Hurricane Katrina and the Color of Disaster by Michael Eric Dyson
:. Conspiracy of Fools by Kurt Eichenwald
:. The Economics of Attention: Style and Substance in the Age of Information by Richard Lanham
:. Empire of Dirt: The Aesthetics and Rituals of British Indie Music by Wendy Fonarow
:. Everyman by Philip Roth
:. Extremely Loud and Incredibly Close: A Novel by Jonathan Safran Foer
:. Family and Other Accidents by Shari Goldhagen
:. The Gang That Wouldn't Write Straight: Wolfe, Thompson, Didion, and the New Journalism by Marc Weingarten
:. Going Postal: Rage, Murder, and Rebellion by Mark Ames
:. The Good Life by Jay McInerney
:. The Great Deluge: Hurricane Katrina, New Orleans, and the Mississippi Gulf Coast by Douglas Brinkley
:. Hong Kong Connections by Meaghan Morris, Siu Leung Li, Stephen Chan Ching-kiu
:. The Husband by Dean Koontz
:. I Hate Myself And Want To Die: The 52 Most Depressing Songs You've Ever Heard by Tom Reynolds
:. In the Miso Soup by Ryu Murakami
:. JPod by Douglas Coupland
:. Kamikaze Diaries by Emiko Ohnuki-Tierney
:. King Dork by Frank Portman
:. Lost Sounds: Blacks and the Birth of the Recording Industry, 1890-1919 by Tim Brooks
:. Making Easy Listening: Material Culture and Postwar American Recording by Tim J. Anderson
:. March by Geraldine Brooks
:. 1973 Nervous Breakdown: Watergate, Warhol and the Birth of Post-Sixties America by Andreas Killen
:. Once in a Lifetime: The Incredible Story of the New York Cosmos by Gavin Newsham
:. The One Percent Doctrine by Ron Suskind
:. The People's Republic of Desire by Annie Wang
:. Play Between Worlds: Exploring Online Game Culture by T.L. Taylor
:. Roots Too: White Ethnic Revival in Post-Civil Rights America by Matthew Frye Jacobson
:. Seaworthy by T.R. Pearson
:. Shalimar the Clown by Salman Rushdie
:. The Sociopath Next Door by Martha Stout, PhD
:. Sprawl: A Compact History by Robert Bruegmann
:. Tamerlane: Sword of Islam, Conqueror of the World by Justin Marozzi
:. White Money/Black Power by Noliwe M. Rooks
:. Yann Andrea Steiner by Marguerite Duras
:. You're Not You by Michelle Wildgen

 
advertising | about | contributors | submissions
© 1999-2008 PopMatters.com. All rights reserved.
PopMatters.com™ and PopMatters™ are trademarks of PopMatters Media, Inc. and PopMatters Magazine.