Galaxy Rangers

No Guts, No Glory, No Clue

by Monte Williams

2 September 2008


The Adventures of the Galaxy Rangers boasts animation that occasionally falters but generally would not look out of place, quality-wise, in the afternoon cartoon lineups of 2008; The Transformers can make no such claim. Galaxy Rangers is scripted in such a way that its characters are not interchangeable ciphers, with gimmickry standing in place of characterization; the same cannot be said of Masters of the Universe. Finally, Galaxy Rangers is so ambitious and self-assured that, unlike G.I. Joe, it comes across as an actual serial narrative, rather than a series of extended toy commercials. (I nearly added that, to be fair, Galaxy Rangers never had a toyline to support. But lo and behold…)

While Zozo is an obvious contender for Most Surreal Character, also worth mentioning is Captain Kidd, a fairly stereotypical pirate villain who is predictably obsessed with obtaining booty (ahem), and who just happens to have the head of a deformed bird. Oh, and in lieu of a parrot, Captain Kidd’s shoulder plays host to a maddeningly whimsical Monchhichi-looking monkey-creature. (Also of note: psychic Ranger Niki? Hot.)

And now, behold the following excerpt from Wikipedia’s entry on the series: “The Series-5 Brain Implant is perhaps the closest mankind will ever get to reproducing with cybernetics the abilities that gene engineers can draw out of the human genome. The S5 implant enables dramatic boosting of innate abilities due to its unique conversion of bio-electrical power generated by alpha radiation and stored within the badges worn by the Galaxy Rangers.”

Pretty heady stuff, considering it’s from the same era wherein Prince Adam would hold up a sword and shout “By the power of Greyskull!” to turn into He-Man.

Admittedly, some of the dialogue is pretty silly (“Their life force will be mine, ha ha ha!”), but as someone who recently caught a vintage G.I. Joe adventure wherein the heroes destroyed Cobra’s doomsday device by yodeling, I can assure you that even at its cheesiest, The Adventures of the Galaxy Rangers is more intriguing and moody and credible than any of its ‘80s-era competition.

So how, one can’t help but wonder, did the show fail to find an audience? Was it too ambitious, perhaps, for the minimal standards of the time? Or simply too dark? (There are deaths in this series, and in the ‘80s, deaths were largely a no-no in children’s fare.) Was it too cerebral? (I say again: I required Wikipedia’s help just to navigate the plot strands and to remember all the various species aligned with the League of Planets.) Was something like The Thundercats really so much simpler and, well, stupider than The Adventures of the Galaxy Rangers? Or are kids simply more skilled at accepting such strangeness at face value, unlike floundering old fools like myself?

Of course, even an unusually daring and artful children’s cartoon from two decades ago is still a children’s cartoon from two decades ago; among other distracting and tiresome shortcomings, the voice acting in The Adventures of the Galaxy Rangers is awkward and inconsistent, at best. Perhaps this stems from the fact that its animation was produced principally overseas; Batman and his antagonists in Japan’s recent Gotham Knight anthology suffered from similarly stilted speeches and banter. In the case of Galaxy Rangers, though, it’s all the more disappointing because the dialogue, while sometimes stiff as noted above, is at other times unusually self-aware and cynical, often playfully undermining the show’s dramatic action sequences.

Queen of the Crown: Have you any idea what’s going to happen to you, Captain?

Captain Kidd: Eh… no booty?

Episodes are as hit-and-miss as you might expect. A clear highlight is “One Million Emotions”, wherein the Galaxy Rangers attend a galactic art exhibit, where an item called a Sensation Doll is promptly stolen by some smuggler types. The episode begins with a fun throwaway gag, as Niko points out a landscape painting to fellow Ranger Walter and explains that it’s from Nebraska, to which he responds, “The planet, or the state?”

But this cute joke aside, “One Million Emotions” isn’t funny, but rather provocative. The Sensation Doll, for example, is likened more than once to an “emotional electric chair”; created by creatures called “The Poe Mutants” (or as Ranger Shane Gooseman calls them, “The Edgar Allan Poe Mutants”), the Sensation Doll is, “A storage battery; it holds one million emotions: a hundred-thousand kinds of fear, a quarter-million varieties of anger, jealousy, love. One touch, and…” 

In an early scene, a character is forced to touch the Sensation Doll (which looks like a nasty something that some unfortunate character might cough up in a Cronenberg film), and his resulting scream is legitimately unsettling. (One of the villains behind the theft of the Sensation Doll goes by the memorable moniker of Jackie Subtract. Just one of many cooler-than-one-would-expect little details littered throughout the series.)

And then there’s “Psychocrypt”, a bad acid trip of an episode in which Zachary Foxx is haunted by hallucinatory nightmares about his comatose wife, Eliza. (Saving her life is Foxx’s motivation for the show’s every adventure, incidentally. Perhaps I should have mentioned that sooner. I blame my Babelfish.)

Distraught, he goes rogue and plays the role of the lone vigilante, going so far as to resign from the Rangers when his teammates and the powers that be refuse to approve his decision to get proactive with the cruel and manipulative Queen of the Crown. It might not surprise you that Foxx’s fellow Rangers in fact help to make his unauthorized mission come to pass, but the episode’s driven, furious, sometimes subversive tone is quite surprising, indeed.

Ultimately, while I cannot praise The Adventures of the Galaxy Rangers enough in the context of children’s animated fare of the ‘80s (I’m particularly struck by the show’s use of primitive but then-groundbreaking CGI), I still found my attention drifting whenever I tempted to sit through a given episode. Much like a child, I’d only perk up when Shane Gooseman or Zachary Foxx would invite a theme song onslaught (“No guts, no glory!”) by activating their bionic implants. (Sounds kinky, when you just come right out and say it like that.) And for all its innovations, the show could also be derivative (a scene from “Phoenix” involving lightsabers comes to mind.)

But flawed as The Adventures of the Galaxy Rangers might have been, its nearly recklessly inventive creators had plenty in the way of guts; it seems unfair that their creation was denied its proper glory.

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//Mixed media