Columns > Multimedia

Wednesday, June 3 2015

As ‘The Longest Journey’ Makes Clear, a Good Story Is Not Timeless

The Longest Journey isn’t just dated because it has obtuse puzzles and blocky graphics. It’s dated because it tells a serious story that it doesn't know how to take seriously.


Monday, May 11 2015

Where Did All the (Action Figure) Girls Go?

The scarcity of the Black Widow action figure on toy shelves has me thinking about what we think we know about gender identity in play, be that play with toys or play in video games.


Wednesday, April 1 2015

The Deconstruction and Destruction of a Hero

Shadow of the Colossus begins as a game about a hero rescuing a princess, but by the end, there are no heroes and there are no princesses.


Tuesday, March 17 2015

The True Dogs of War: Nation, Language, and Identity in ‘Valiant Hearts’

Valiant Hearts challenges the barbaric connotations of the appellation “the dogs of war” by making a dog, the only creature blind to the “essential” identity markers of nationalism and language, the hero.


Thursday, March 12 2015

The ‘80s Jazz Fads Return!

Two unique jazz phenoms of the Reagan '80s -- tapping guitarist Stanley Jordan and falsetto scatting legend Bobby "Don't Worry, Be Happy" McFerrin -- are back.


Wednesday, February 18 2015

The Assassins’ Aristocracy

Assassin's Creed: Unity highlights the difficulty of influencing social change from the shadows.


Thursday, January 22 2015

Every Blade of Grass: The Pros and Cons of Photorealism in Video Games

The dream of creating photorealistic video games seems odd to me when considering the medium itself, especially in contrast to other artistic mediums.


Friday, January 16 2015

It’s Not Easy Seeking Green: My Muppet Show

My Muppet Show is the Orpheus myth. You just have to swap out Orpheus for me; Eurydice for a frog; a lyre for a cartoon banjo; and Hades for the iTunes store.


Tuesday, December 2 2014

Creepypasta Gaming: Where the Internet “Learns Our Fears”

When knowledge falls outside of that which is found on the Internet, it falls outside of modern understanding. Thus, games like these, which fall outside of the norm, become intensely compelling.


Thursday, October 30 2014

Six Little Horror Games That Would Like to Play With You This Halloween

Here are a few little games to put you in the spirit of the spooky season. How you will come out of the other side is up to you.


Monday, October 13 2014

Neither Here Nor There: ‘The Institute’, the Game, and the Thread to Elsewhere

The trend in alternate reality gaming fits a traditional definition of hyperreality; the condition where fiction and the real become indistinguishably blended together.


Wednesday, September 24 2014

No One Wants to Play the Fool Like ‘Watch Dog’s Aiden Pierce

Watch Dog's protagonist is a cliché that never grows beyond cliché.


Tuesday, September 9 2014

What Happens When an Interactive Horror Experience Figures Out the Fourth Wall?

P.T. has the digital world bleeding out into the real, hands flailing in search of something to hold onto so it can pull itself out of the game and into your living room.


Thursday, August 14 2014

From Nietzsche to Hegel: Perspectives on Humanity in ‘Dark Souls’

Despite putting on display both the virtues and vices of man, Dark Souls does not make a judgment call about humanity, but rather leaves that up to the player.


Wednesday, July 30 2014

The Assassins’ Propaganda

Black Flag isn’t interested in breaking the world into two opposing ideologies. It’s interested in how those ideologies sell themselves to a broken world.


Thursday, July 17 2014

The Benefits of Not Really Living: On Let’s Plays in Videogaming

With Google looking to buy Twitch, we take a look back into an early form of videogame spectating and what it means in the context of that acquisition.


Thursday, June 26 2014

Fleeing the Familiar, Embracing the Abject in ‘Beyond Two Souls’

Within the spaces of darkness or the unknown, Beyond Two Souls asserts that we can exist without being shaped, manipulated, or brutalized by outside forces.


Tuesday, May 27 2014

Puzzling Personas: Puzzles as Character Development in ‘The Raven’

The type of puzzle you specialize in solving says a lot about you as a person.


Wednesday, April 23 2014

The New Puritanism, or, Some Troubling Tendencies in Video Game Criticism

Is the role of the video game critic to protect us from that which we may find offensive?


Wednesday, March 26 2014

There Are No Villains, Only Victims with Power

I Have No Mouth and I Must Scream argues that there's no such thing as a true villain, just people who have been wronged and have the power to exact revenge.


//Blogs

Authenticity Issues and the New Intimacies

// Marginal Utility

"The social-media companies have largely succeeded in persuading users of their platforms' neutrality. What we fail to see is that these new identities are no less contingent and dictated to us then the ones circumscribed by tradition; only now the constraints are imposed by for-profit companies in explicit service of gain.

READ the article