Thursday, July 20 2017
Assassin's Creed: Syndicate's politics are painted with broad strokes, but in these times of absurd politics, those broad strokes become pointed commentary.
Wednesday, May 17 2017
There’s no such thing as a premature ending for a video game. There’s only your ending.
Thursday, February 2 2017
The Sable Church tells us to work towards the Darkness, yet it also tells us not to let the First Flame go out; it tells us to take the flame for ourselves.
Monday, November 28 2016
The universe of No Man's Sky may be calm, but it’s certainly no utopia.
Monday, October 24 2016
Transparency means that I can always find enjoyment in improving my personal high score when I play a game, whether or not I win or lose.
Tuesday, September 20 2016
Inside is too literal to be expressionistic, but too vague to be a narrative. It's so ambiguous that it fails to be anything.
Wednesday, August 17 2016
Playing a game in its alpha or beta form is like living in an unfinished house; it's habitable, but some things seem off or don't work or might get better (or worse).
Thursday, July 28 2016
There’s a common assumption that a story starring kids is also for kids, and that a kid’s story is inherently less complex, less nuanced, and simply lesser in quality.
Thursday, June 23 2016
The most successful episodic games have mimicked television episodes. What could a purely game-like "episode" look like, though?
Tuesday, May 24 2016
Our drawing moves in circles and spirals, around us and our enemy, then swings from side to side quickly, as if dancing a jig.
Friday, April 15 2016
Hardcore Henry questions gamers' instinctual need to fulfill a particular role within the context of a presumed masculine identity.
Tuesday, March 15 2016
What does mercy mean to someone who hates herself? How can pacifism combat depression? How does euthanasia fit into Undertale's moral code?
Friday, March 11 2016
Arye Michael Bender reprises his role as defrocked '70s guru Octavio Coleman in the upcoming part spin-off, part sequel, part prequel and completely mind-bending film, The Esquire.
Thursday, February 25 2016
Sometimes “hard” in a video game isn't just a difficulty setting.
Thursday, January 28 2016
In Metal Gear Solid V: The Phantom Pain, Kojima uses the language of cinema in ways that are only possible in a virtual game.
Friday, November 20 2015
These three 2015 early releases are maligned and misunderstood -- and worthy of reconsideration.
Wednesday, October 7 2015
The Moon Sliver is a jigsaw puzzle constructed from jigsaw puzzles.
Thursday, August 20 2015
The arcade snatched video games from the rarefied spaces of industry and academia, making playing video games into a truly populist pastime.
Monday, July 27 2015
Bloodborne is not about the horror of knowledge, but the horror of unfettered knowledge.
Friday, June 12 2015
Assassin's Creed 3 is an enormous, beautifully rendered sandbox game designed to kick sand in your face.