Wednesday, February 18 2015
Assassin's Creed: Unity highlights the difficulty of influencing social change from the shadows.
Thursday, January 22 2015
The dream of creating photorealistic video games seems odd to me when considering the medium itself, especially in contrast to other artistic mediums.
Friday, January 16 2015
My Muppet Show is the Orpheus myth. You just have to swap out Orpheus for me; Eurydice for a frog; a lyre for a cartoon banjo; and Hades for the iTunes store.
Tuesday, December 2 2014
When knowledge falls outside of that which is found on the Internet, it falls outside of modern understanding. Thus, games like these, which fall outside of the norm, become intensely compelling.
Thursday, October 30 2014
Here are a few little games to put you in the spirit of the spooky season. How you will come out of the other side is up to you.
Monday, October 13 2014
The trend in alternate reality gaming fits a traditional definition of hyperreality; the condition where fiction and the real become indistinguishably blended together.
Wednesday, September 24 2014
Watch Dog's protagonist is a cliché that never grows beyond cliché.
Tuesday, September 9 2014
P.T. has the digital world bleeding out into the real, hands flailing in search of something to hold onto so it can pull itself out of the game and into your living room.
Thursday, August 14 2014
Despite putting on display both the virtues and vices of man, Dark Souls does not make a judgment call about humanity, but rather leaves that up to the player.
Wednesday, July 30 2014
Black Flag isn’t interested in breaking the world into two opposing ideologies. It’s interested in how those ideologies sell themselves to a broken world.
Thursday, July 17 2014
With Google looking to buy Twitch, we take a look back into an early form of videogame spectating and what it means in the context of that acquisition.
Thursday, June 26 2014
Within the spaces of darkness or the unknown, Beyond Two Souls asserts that we can exist without being shaped, manipulated, or brutalized by outside forces.
Tuesday, May 27 2014
The type of puzzle you specialize in solving says a lot about you as a person.
Wednesday, April 23 2014
Is the role of the video game critic to protect us from that which we may find offensive?
Wednesday, March 26 2014
I Have No Mouth and I Must Scream argues that there's no such thing as a true villain, just people who have been wronged and have the power to exact revenge.
Monday, February 24 2014
Gears of War is not about narrative. It's about gut instinct. Pure, primal, primitive emotion. It paints on a big canvas, and uses thick brushstrokes, but the result is an unfiltered, expressionistic roar. It's just like a newborn baby.
Wednesday, February 19 2014
Free-to-play game developers are playing a game of their own. The object of that game is to gain ownership of your time.
Monday, January 27 2014
Players can approach a game however they wish, but a developer has a responsibility to provide some sort of guidance through their virtual world.
Tuesday, January 7 2014
The Room understands that we are gamers, geeks who like to look at a thing, take it apart, and figure out how it works. We aren't mere computers.
Tuesday, November 19 2013
This game revels in watching Batman struggle, throwing villain after villain and crime after crime in his way, trying to overwhelm him, trying to break him -- and it almost does.