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Wednesday, December 10 2008

The Campbellian Myth of Monkey Island

The Secret of Monkey Island is one of the '90s' best examples of interactive fiction, and it accomplishes this by using a variety of narrative and game design techniques to deliver a Joseph Campbell experience.


Monday, November 10 2008

Retro-ing Games

The disparity in the approaches Capcom took to Mega Man 9 and Bionic Commando beg the question: what do we want out of a "retro" experience?


Tuesday, September 16 2008

But Where is the Art?

They might make you think, they might make you cringe, they might inspire revulsion or admiration, but are they "art"? A look at some borderline videogames.


Tuesday, July 8 2008

Just as Fun to Watch

L.B. Jeffries talks to "Boner", a gamer who has managed to build a following simply by allowing an internet audience to watch him play.


Monday, June 2 2008

Zarathustra-speak

Let's set aside judging a game purely by the game play or plot, and analyze the actual experience of the game, instead.


Wednesday, April 30 2008

The Game World / Real World Interface

"Interfacing" is Moving Pixels' way of taking a look at the tenuous relationship between the gaming world and the real world, and the awkwardness and enlightenment that the intersections between the two can achieve.


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