Austin, Texas It's a factoid I never seem to tire of: Austin was one of the major seats of the Sixties underground comix movement, a historic ground for unfettered self-determination among comics creators. The scene germinated in and around the University of Texas campus, as an outgrowth of late Fifties-era humor mags, fanzines, and mimeographed comic books. The artistic impulse behind the undergrounds was going around like a virus at the time; if you had to choose between the Austin and San Francisco/Berkeley factions as to who actually christened the movement, the Texans would probably win on a technicality. The character and content of art is often regionally influenced; there's no mistaking the free-wheeling, fermented handicraft behind Wonder Warthog or The Adventures of Jesus. A certain shamanistic hyper-reality encircles the personalities and events in this state.
Cartoonist Jack Jackson was at the university in the Sixties, drifted over
to San Francisco, and then settled in Austin. He recalled the early
Sixties in Mark Estrin's A History of Underground Comics. "Those were the
days of homemade peyote, before "hippies" were created by the mass media and
being stoned was like being drunk." Since that time, alternative comics'
Southwestern alumnae have been too numerous to list. And with all the
artists who've passed through, dropped out of sight, or burrowed in for the
last forty years, Jackson's still there, and still doing it. He's recently
completed two historical epics, Lost Cause and Indian Lover, which dealt
respectively with John Wesley Hardin and Sam Houston.
In 1977 well after the national underground scene had bottomed out Jackson
bemoaned the rapacious effects of progress on his fair city in the strip
The Rise and Rapid Decline of Austin Tacious. In it, a "pesky redskin"
remarks, after seeing an 1837 tent city evolve into a settlement,
"Oh,God-white people!! The neighborhood's going to hell!" Another says, "I
knew it was too good to last..." A century and a half later, insidious
economic and political forces were tightening the screws, effectively
putting the squeeze to the loose, egalitarian land of the cozmic cowboy.
"About this time began the invasion...(of) speculation by outsiders in the
Sun Belt zone, and other obnoxious happenings which (mercifully)
culminated in the S&L scandals and Land Bust of the Eighties," Jackson
wrote in the collection God's Bosom (Fantagraphics). "Hell, even my old
radical friends were cashing in on the land bonanza and the rising real
estate prices!"
I swear, there's nothing worse than a fake Texan! But God must love 'em,
cause He made so many. I'm sure Austin's socio-economic changes have been
galling to the natives. When I've visited in recent years, I've occupied
the role of dilettante newbie, so it takes an imaginative leap for me to
identify with the POV of the crusty locals. It's become formal, in a way,
and seriously congested. The more outside industry and people who come in,
the more the unique character in blanched, or marginalized, and the more its
institutions become oddly archival versions of themselves. I imagine it's
been sort of like going from a funky college keg-party house with tchotchkes
scattered around at will, in contrast to some swank, moderne place decorated
in a Southwestern motif, with a few sequestered shelves reserved for the
clutter.
Jackson's jaundiced view represents an extreme, if locally characteristic
libertarianism. Austin's a looong way yet from homogenization. It would
take a culturally catastrophic shock-wave to really and truly abrogate the
city's fierce traditionalism and flavor. While developers build their
sprawling edge-city, the downtown university housing blocks, and South
Austin strips lined with Tex-Mex places, biker bars, psychics and tattoo
parlors have been forgotten by time, preserving the feel of a frontier
outpost. And no matter how many slum condos and Home Depots eventually
spring up during the boom, there'll still remain the hoards of resilient
boho undergrounders notably musicians and artists who'll most definitely
come out at night.
A weird growth spurt is taking place. What's happening now is that the
tech and Internet industry has hit town with a vengeance. There's money
flying around, and the population is swelling with people who drive BMWs
instead of pickups, tuned into that odious country/pop. Housing prices
have been jacked up in earnest. Even with a reasonable stable
core-economy, owing to the state capitol and university population,
Austin's lower-rung artistic sub-cultures and service industry workers are
being priced into oblivion, confronted with the sort of resource crunch
which could theoretically ruin the whole enchilada for everyone.
The music community the pride of Austin tourism has suffered some
defections. In his letter to The Austin Chronicle, musician Darin Murphy
wrote, "I appreciate music people coming together to support their cause,as
they did at the recent Threadgill's town meeting. (But) artists complaining
about rising rents may as well bitch about the sun rising every day. If you
want low rent, try Houston, but you won't find a scene there with any degree
of professionalism or soul." Or, as the great philosopher Andy Capp said to
his wife, Flo, who worried about the high cost of living, "I can't think of
anyone who wants to stop living on
account of the cost."
(Incidentally, Threadgill's is an eatery so renown for its contribution to
the popular music, Texas style, that there's one of those "...but they
don't take American Express..." TV spots about it.)
All this is not to say that artists haven't been making inroads into the
tech market. Web design and graphics skills have prepped some for the
current labor scenario. As Austin comix savant Mack White says, "Inability
to adapt to changing times has always lead to extinction. That's what will
happen to the cartoonist who refuses to go online; he'll go the way of the
dinosaur."
Being already accustomed to continual recession, artists are nothing if
not adaptable. The decline of showcases within the print comics industry
has already precipitated an exodus to web publishing; a generation of
artists have become autodidact programmers. Cartoonist and poster artist
Jasun Huerta, a dot-com worker (toast of the town as cover artist for
hillbilly metal band Honky's CD Attacked By Lesbians), declares that since
computers are utterly inescapable, "it's only a natural progression that
many artists have moved into the computer workforce to use their talents.
Also, companies have sought out traditional 2-D cartoonists to train and
become computer experienced because not many people have the fine drawing
skills required."
Comics' pervasive web-presence actually veils a central irony about the
cartoonists of Austin; something that helps make this city an exception to
the rule. As opposed to the diffuse, virtually-defined comics culture I
associate with the web, or the social near-isolation most artists
experience, there's still a vital confederation here who will come out of
their garrets to circulate, when taken with the spirit. Like anything
else, it ain't like it was in the old days, but the memory of alliances
past have imprinted local custom. Even more atypically, the glue for this
community is in large part provided by the big paper in town, The Austin American-Statesman. Its weekly entertainment supplement, XLent.,
prominently features a revolving retinue of local talent, both in black and white and
in color. The Statesman's been serializing former Austinite Chris Ware's
Jimmy Corrigan strips lately, along with a group of artists I've come to
think of as The Usual Suspects; Jackson, Mack White, with his mutant Wild
West horror novelettes, Sam Hurt with the long running Eyebeam, Penny Van
Horn's expressionistic slices of life, and recent émigré Cayetano Garza's
Magic Inkwell Comic Strip Theatre, to name a few.
A number of these strips run concurrently on the web, of course. Mack
White's site
(mackwhite.com) is intended to engage the viewer with an
experience unto itself, tweaked with animated enhancements and dense with
content. His conceptual Villa of the Mysteries is a thematic package of
his many personal obsessions. "While my first love will always be the
printed page, the truth is that the print medium is if not dead a mere
shadow of what it used to be. The kind of newsstand diversity that
delighted me years ago can now only be found on the web," he says. But
while you can't carry "a webzine to the bathroom or the bus stop," there
are compensations. With archives, "a webzine has a longer shelf-life than
a magazine. The web also has the advantage of being more interactive than
print, and can bring about a more personal connection between the creator
and reader."
Also, because of links to and from other special interest sites, a random
sampling of non-comics fans has seen his work. Viola! Audience
development! This is a partial remedy for the insularity of American
comicdom, which suffers from a depleted gene-pool and commercial
impotence.
Though the web offers the visual essence of comics graphic narrative in
imaginative space the dichotomy between the tangibility of paper, and
cyberspace's insubstantiality, are grounds for ambivalence. While some
artists see web comics only as promotion or support for their "real" work,
others view them as a discrete form unto themselves. Cayetano Garza
(magicinkwell.com) is a passionate advocate for the web, as both a means
of distribution, and for its still widely unexplored capabilities in
animation and formal picture-plane experimentation. Alternative comics,
challenging by definition, are derived from an intense personal vision
and stand a better chance of reaching their designated audience via
computers.
On the other hand, Ethan Persoff, the creator of Teddy, has
done work on both sides of the techno-divide; he's seen the future,
and it kinda sucks. "Most online comics I see...are pretty fatuous and
without a point. Meanwhile, paper-based comics are enjoying a depth of
storytelling of which I don't think people have ever seen. The glib
forecasts I've read about comics' enhanced future through the Internet
don't speak to any part of its ability to tell a story better." Also, as
for the benefits of exposure, "the best things I've ever learned about
making a comic book came from printing them and it being ignored or
harshly criticized. That kind of learning can't be bought on the web,
cause you control where and when the work is seen."
Persoff doesn't want to be thought of as a Luddite, exactly. His
multilayered narratives and visual puzzles have undeniable impact online.
He'd just prefer to have you hold his stuff in your hands. "Well, I hope the
Internet is not the future-of-choice for comics. I just don't think they
make much sense together. If you try and read a comic online, you're
immediately aware of how tactile reading a book on paper is, and how crucial
flipping the pages back and forth are to reading and retaining a story. Gag
strips and other one-note amusements might work online, but I really
think for a story that might require more time and give more reward the
experience of reading on a screen is just too uncomfortable to really catch
on beyond novelty's sake."
Jasun Huerta also draws the line, refusing to be out-and-out corrupted.
Beyond narrative or formalism, the nature of graphics software gives him
pause. "The new medium...has more bells and whistles than traditional
(methods). However, the more we move away (from them), the more soulless
we become in generating art. Though cyber art looks great on computer
monitors and/or film, a copy of it will look exactly as good as the
original, or for that matter, the 300th, and so on. In my mind, there is
just no original like an ink on paper, or painting on canvas, and can
never be. I must admit that computers have enhanced the work I do, but
only in part."
The artistic process is a major issue unto itself; the techniques that go
into creating an image are key to the artist. Web publishing alters the
equation-and all phases of production and delivery-significantly. It's
just the nature of technological innovation; we're running with it, doing
something new because we can. Pretty obviously, nevertheless, artists tend
to be print loyalists. I get the sense that most cartoonists, even though
fascinated by techno-toys, would rather live in a world with a thriving,
diverse comic book industry. Hell, as long as I'm dreaming, let's bring back
the golden age of magazine illustration!
"I think it's silly that a lot of cartoonists I know grieve about print,
as if it were a sickly neglected midget, dying in the desert. It's not if
anything, paper is more ubiquitous than ever," says Ethan Persoff,
referring to the burgeoning magazine racks in every drug store rack and mega
bookstore on the planet. "It's content that's leaving us."
"Many cry that print is dead," says Jasun Huerta. "If that's true, then why does Yahoo have a magazine?"
"If there is any future for the print medium, it will be in symbiosis with
the web," Mack White says, summing up. "That's where the printed work will
be promoted and purchased. Already, there are novelists who are in print
only because they made their presence known online. In time, this will apply
to cartoonists as well. Even the artists who see the web primarily as a
means to an end (the end being the paper product) must first embrace the web
as a valid medium in its own right. If (it's) used ineffectively, it might
as well not be used at all."