Recent Features
‘Hardcore Henry’ Tells Gamers Sorry, There Is No Princess

Hardcore Henry questions gamers' instinctual need to fulfill a particular role within the context of a presumed masculine identity.

READ more
The Dark Side of Pacifism in ‘Undertale’

What does mercy mean to someone who hates herself? How can pacifism combat depression? How does euthanasia fit into Undertale's moral code?

READ more
Wriggling Down the Rabbit Hole Again With ‘The Esquire’, the Follow-up to ‘The Institute’

Arye Michael Bender reprises his role as defrocked '70s guru Octavio Coleman in the upcoming part spin-off, part sequel, part prequel and completely mind-bending film, The Esquire.

READ more
Watching People Play: An Introduction to Board Game Videography

Doug Mann offers a brief introduction to the best video reviews and playthroughs of board games available on YouTube and Vimeo.

READ more

25 Feb 2016 // 3:30 AM

How Do Video Games Force Us to Gain Perspective?

Sometimes “hard” in a video game isn't just a difficulty setting.

READ more
I Will Never Be Alone Again: Periscope and the End of Creative Solitude

Periscope brings you the world as a sandbox, filmed through an army of camera phones. Being alone will never be the same, again.

READ more
Should Hideo Kojima Just Go Make a Movie, Already?

In Metal Gear Solid V: The Phantom Pain, Kojima uses the language of cinema in ways that are only possible in a virtual game.

READ more

14 Jan 2016 // 7:29 AM

In Defense of Board Games

Board games show us a path out of our addiction to the on-screen desert of gaming by making the real world a tactile oasis for entertainment. You’re playing against people, not code and you might even learn some history, biology, or economics while you're at it.

READ more
‘Dying Light’, ‘Evolve’ and ‘Battlefield’ Deserve a Replay

These three 2015 early releases are maligned and misunderstood -- and worthy of reconsideration.

READ more

19 Oct 2015 // 7:00 AM

Party of One

Scott Hughes shares a few thoughts about the future of multiplayer and single-player game experiences. Will these types of games eventually become products that are "separate, but equal"?

READ more
Meaning is Fleeting in ‘The Moon Sliver’

The Moon Sliver is a jigsaw puzzle constructed from jigsaw puzzles.

READ more
Why the Arcade Matters

The arcade snatched video games from the rarefied spaces of industry and academia, making playing video games into a truly populist pastime.

READ more
Lovecraft Was Wrong: Knowledge Is Power in ‘Bloodborne’

Bloodborne is not about the horror of knowledge, but the horror of unfettered knowledge.

READ more
Look at You, You Big Silly, Says ‘Assassin’s Creed 3’

Assassin's Creed 3 is an enormous, beautifully rendered sandbox game designed to kick sand in your face.

READ more
As ‘The Longest Journey’ Makes Clear, a Good Story Is Not Timeless

The Longest Journey isn’t just dated because it has obtuse puzzles and blocky graphics. It’s dated because it tells a serious story that it doesn't know how to take seriously.

READ more
Where Did All the (Action Figure) Girls Go?

The scarcity of the Black Widow action figure on toy shelves has me thinking about what we think we know about gender identity in play, be that play with toys or play in video games.

READ more

10 Apr 2015 // 2:20 AM

Backwards Compatibility is the Only Way Forward

Every generation has attempted to preserve the most important pieces of its art. It should be just the same with computer games, but often it is not.

READ more
The Deconstruction and Destruction of a Hero

Shadow of the Colossus begins as a game about a hero rescuing a princess, but by the end, there are no heroes and there are no princesses.

READ more
The True Dogs of War: Nation, Language, and Identity in ‘Valiant Hearts’

Valiant Hearts challenges the barbaric connotations of the appellation “the dogs of war” by making a dog, the only creature blind to the “essential” identity markers of nationalism and language, the hero.

READ more

12 Mar 2015 // 2:30 AM

The ‘80s Jazz Fads Return!

Two unique jazz phenoms of the Reagan '80s -- tapping guitarist Stanley Jordan and falsetto scatting legend Bobby "Don't Worry, Be Happy" McFerrin -- are back.

READ more
More Recent Features
//Mixed media
//Blogs

'SUPERHOTLine Miami' Is Exactly What It Sounds Like

// Moving Pixels

"SUPERHOTLine Miami provides a perfect case study in how slow-motion affects the pace and tone of a game.

READ the article