Recent Features
Look at You, You Big Silly, Says ‘Assassin’s Creed 3’

Assassin's Creed 3 is an enormous, beautifully rendered sandbox game designed to kick sand in your face.

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As ‘The Longest Journey’ Makes Clear, a Good Story Is Not Timeless

The Longest Journey isn’t just dated because it has obtuse puzzles and blocky graphics. It’s dated because it tells a serious story that it doesn't know how to take seriously.

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Where Did All the (Action Figure) Girls Go?

The scarcity of the Black Widow action figure on toy shelves has me thinking about what we think we know about gender identity in play, be that play with toys or play in video games.

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10 Apr 2015 // 2:20 AM

Backwards Compatibility is the Only Way Forward

Every generation has attempted to preserve the most important pieces of its art. It should be just the same with computer games, but often it is not.

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The Deconstruction and Destruction of a Hero

Shadow of the Colossus begins as a game about a hero rescuing a princess, but by the end, there are no heroes and there are no princesses.

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The True Dogs of War: Nation, Language, and Identity in ‘Valiant Hearts’

Valiant Hearts challenges the barbaric connotations of the appellation “the dogs of war” by making a dog, the only creature blind to the “essential” identity markers of nationalism and language, the hero.

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12 Mar 2015 // 2:30 AM

The ‘80s Jazz Fads Return!

Two unique jazz phenoms of the Reagan '80s -- tapping guitarist Stanley Jordan and falsetto scatting legend Bobby "Don't Worry, Be Happy" McFerrin -- are back.

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The Assassins’ Aristocracy

Assassin's Creed: Unity highlights the difficulty of influencing social change from the shadows.

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Every Blade of Grass: The Pros and Cons of Photorealism in Video Games

The dream of creating photorealistic video games seems odd to me when considering the medium itself, especially in contrast to other artistic mediums.

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It’s Not Easy Seeking Green: My Muppet Show

My Muppet Show is the Orpheus myth. You just have to swap out Orpheus for me; Eurydice for a frog; a lyre for a cartoon banjo; and Hades for the iTunes store.

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Creepypasta Gaming: Where the Internet “Learns Our Fears”

When knowledge falls outside of that which is found on the Internet, it falls outside of modern understanding. Thus, games like these, which fall outside of the norm, become intensely compelling.

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Six Little Horror Games That Would Like to Play With You This Halloween

Here are a few little games to put you in the spirit of the spooky season. How you will come out of the other side is up to you.

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Neither Here Nor There: ‘The Institute’, the Game, and the Thread to Elsewhere

The trend in alternate reality gaming fits a traditional definition of hyperreality; the condition where fiction and the real become indistinguishably blended together.

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30 Sep 2014 // 2:14 AM

‘Papers, Please’ and the Bureacracy of Play

Lucas Pope's "bureaucracy simulator" both satirizes our information culture and reveals just how much we love mundane, everyday tasks.

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No One Wants to Play the Fool Like ‘Watch Dog’s Aiden Pierce

Watch Dog's protagonist is a cliché that never grows beyond cliché.

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What Happens When an Interactive Horror Experience Figures Out the Fourth Wall?

P.T. has the digital world bleeding out into the real, hands flailing in search of something to hold onto so it can pull itself out of the game and into your living room.

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From Nietzsche to Hegel: Perspectives on Humanity in ‘Dark Souls’

Despite putting on display both the virtues and vices of man, Dark Souls does not make a judgment call about humanity, but rather leaves that up to the player.

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Thrift Shop: Finding Balance in the Free-to-Play Game Market

Hearthstone offers a Free-to-Play model that Candy Crush Saga and Tetris Blitz have only claimed to do.

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The Assassins’ Propaganda

Black Flag isn’t interested in breaking the world into two opposing ideologies. It’s interested in how those ideologies sell themselves to a broken world.

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The Benefits of Not Really Living: On Let’s Plays in Videogaming

With Google looking to buy Twitch, we take a look back into an early form of videogame spectating and what it means in the context of that acquisition.

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More Recent Features
//Mixed media
//Blogs

Gaming in the Analog World

// Moving Pixels

"A handshake is more substantial than typing "gg" at the end of a game.

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