Wednesday, June 22 2011
We seem headed towards a videosphere that captures and subdues the totality of human activity like some goopy, billion-eyed, grass-roots-driven surveillance cam.
Thursday, June 16 2011
Yes, summer is about being in the great outdoors, but that doesn't mean you have to stop gaming. PopMatters writers recommend several of our favorite summer gaming diversions.
Sunday, May 15 2011
I've searched my last castle for that careless princess. After more than a quarter century as a gamer, this Gen Xer is hanging up the controller for good.
Thursday, March 24 2011
Alternate reality games such as Why So Serious? are a new kind of interactive fiction, one that blurs the line between entertainment and advertising, as well as between fiction and reality, in ways barely imagined a decade earlier.
Among other things, Dr. Horrible's Sing-Along Blog provides a meditation on good and evil and the role that choice plays in embracing one or the other.
From the moment it first hit the Internet in the summer of 2008, Dr. Horrible's Sing-Along Blog received near universal acclaim as one of the web's first great creations. With Whedon proclaiming that his future work will be direct to Internet rather than TV, this could be the shape of Whedon's work to come.
Wednesday, December 1 2010
The key observation to be made about the evolution of games into the violent extravaganzas of today is that, if you change the controller, you change everything.
Tuesday, August 17 2010
Ellen Allien, the longtime German electronica producer who has spent much of her career DJing to packed clubs in Berlin and around the world, talks to PopMatters about her latest album, crazy politicians and the status quo of dance music today.
Tuesday, May 25 2010
Brenda Brathwaite embodies computer games. She punctuates her sentences with sound effects, like "boom" and "bang" and dissects her life into "levels" and "rounds".
Monday, February 1 2010
If I could read more with a Kindle, it stood to reason that I wasn’t reading enough without one. Getting and consuming increasingly MORE information is an end in of itself these days.
Tuesday, September 29 2009
Spook Country is about America’s loss of innocence, its various ways of remembering the past, and an attempt to find a way of reconciling those memories with the present.
Wednesday, June 17 2009
The most useful moments for New Games Journalists are ones that occur in multiplayer, describing experiences that could never occur during just a general session of play.
Tuesday, May 26 2009
Warts and all, the ambitious push to expand video game storytelling found in Final Fantasy VIII deserves a closer look at this too-often neglected franchise entry.
Thursday, April 23 2009
FM3 updated its minimalist masterpiece to include new loops and a fun new pitch controller. But where does this progression stop, and what does it mean to the Buddha Machine's reputation as an instrument of simplicity?
Thursday, April 16 2009
More than a decade after its debut, Neon Genesis Evangelion continues to reign as a cultural icon in Japan. Understanding how it made such a lasting impact gives us a window onto Japanese social history and fandom.
Tuesday, March 17 2009
Kael, much like video game critics today, was faced with a massive philosophical shift in her chosen artistic medium that large quantities of critics were against.
Sunday, November 30 2008
Part of the reason Lester Bangs was a great rock critic was because he reflected the virtues and vices of his medium. Yet as a critic Bangs provided a lot of personal standards that could be easily applied to multiple mediums.
Wednesday, October 22 2008
"Working on the web is a great motivator...if you screw up and forget that Stanley the Bug Man was the hero in Donkey Kong 3 instead of Mario there's going to be twelve guys all lined up to correct you."
Sunday, August 3 2008
Perhaps the most complete and fascinating assimilation of video game-type content into a different medium at a deep and thorough level occurs within the narrative world of the popular television show Lost.
Tuesday, July 15 2008
"Whatever we're doing, it's all story telling -- and if the story's bad then the appeal can't last to the gamer crowd let alone anyone else."