"We're watching, not fighting."
Partway through Behind Enemy Lines, downed
Navy aviator Chris Burnett (Owen Wilson) is
desperately scrambling across the rough Bosnian
terrain, trying to avoid a passel of folks who want
him dead. Filthy after having to hide himself beneath
rotting corpses, and exhausted after running for what
appears to be miles and miles across the wintry
tundra, he catches a ride on a pickup truck carrying a
ragtag group of armed rebels. They give him a Coke.
Very refreshing.
They also give him some unexpected insight into the
culture he's not so inclined to appreciate, given his
current on-the-run situation and all. One of the
passengers is a young girl who looks as tough and
weary as any of the guys. Another kid is wearing an
Ice Cube sweatshirt, and when Chris smiles and nods to
suggest that this is a good thing, the kid informs him
that he likes all hiphop, East Coast, West Coast, NWA,
Public Enemy: all good. Chris nods again, and the film
drops the subject.
This is too bad, because the scene on the truck is
one of the more intriguing in Behind Enemy
Lines. Most obviously, it aspires to a worthy,
Three Kings-style self-consciousness concerning
the pervasiveness of U.S. popular/commercial culture
in even the most destitute and war-torn areas of the
world. But it also drops incisive commentary on the
stakes and costs of longstanding conflict, something
this not-so-talkative kid on the truck knows much
about. For Chris, an initially glib and selfish flyboy
who learns serious lessons -- about morality, loyalty,
valor, etc. -- through the course of the film, this
point is pretty much lost. For viewers, however, the
point might be useful as a lens through which to read
the film's alternately loony-tunes and sobering
narrative, as well as the timing of its release.
The timing, of course, has actually proven
newsworthy, as Hollywood producers and media critics
have been showing up on TV entertainment-news programs
to opine as to why post-9-11 war movies -- from the
flag-waving (The Last Castle) to the not so
flag-waving (Spy Game) -- are attracting
audiences (on second thought, perhaps it's not war
movies at all that are working the box office "magic"
here, but Robert Redford movies...). Given that the
briefly prevailing wisdom following 9-11 was that
moviegoers would only want romantic comedies and Tim
Allen movies (for example, Collateral Damage
was pushed back to 2002), this apparent shift has
surprised those who pronounce such wisdom. Indeed,
when 20th Century Fox test-screened Behind Enemy
Lines, audience response went "through the roof"
(there must be a press mandate on this phrase, because
I've heard it used numerous times in relation to this
film). And so, the decision was swiftly made, to open
it early, not spring 2002, but, this very week.
The logic turnaround here would be remarkable if you
hadn't been expecting it all along: there was no way
that blockbuster action pictures were going to be
driven from the face of this planet. No sir. You can
almost hear the collective sigh of relief wafting from
Hollywood's offices: Thank goodness, the New
New Normal is taking hold at last: no more tenuous,
teary sensitivity over showing explosions, corpses, or
planes. American consumers need to get on with the
slam-bang business of (mediated) life.
Mediation is the key concept here. When Chris early
on complains that he's tired of running routine recon
missions, of being a "cop walking a beat nobody cares
about," his primary beef is that "We're watching, not
fighting." Chris, nostalgic for times he never knew,
laments to his buddies that he'll never have a chance
to "punch a Nazi in Normandy." Now, it's all about
looking at screens and flipping switches. He learns
that he needs to be careful what he wishes for, and
that engaging an enemy is really scary and awful.
Still, the movie insists, with a patriotic fervor that
even John Wayne movies used to challenge (remember the
Sarge's pain in The Sands of Iwo Jima?), that
this experience makes Chris a man, in a way that just
"watching" emphatically cannot.
This becoming-a-man-through-unspeakable-trauma is a
profoundly disturbing premise, certainly, but it is a
common one (for all his various insanities, Oliver
Stone has consistently made the point that war does
not make you a "better person," and is not a preferred
mode of maturation). Also typical is the case that
Chris isn't quite making (because his concerns are
more personal), that U.S. isolationism is
short-sighted policy. Chris's concern appears to be
more mundane still: his principal goal is to engage
(or more plainly, punch) an enemy. And the film's,
presumably, is to show how wrong he is about what that
will mean.
The problem (or the genius, depending on your point
of view) is, Behind Enemy Lines also makes this
trauma really cool to watch. Its thrills are so
supercharged and grandly stylistic that it makes it a
little too easy to forget that all those enormously
entertaining visuals have a horrible story attached to
them: characters (not people, granted) are dying,
after all. But this is all too recognizable ground for
many folks in the U.S.: America At War, the War
Against Terror, and The Search For Bin Laden are TV
shows, on all the time and often alarming, yet still
distant. The immediate threat of 9-11 has been
replaced -- for the moment -- with the familiar sense
of distance permitted (and encouraged) by such
watching. Behind Enemy Lines is excruciatingly
jingoistic in its creation of such invigorating
distance.
There is no shortage of "watchers" in the film
itself. Chris initially gets in trouble while on a
recon mission with his pilot, a pleasant enough stock
character named Stackhouse (Gabriel Macht), when they
inadvertently take pictures of mass graves. Spotted by
a Serbian paramilitary group that is commanded by the
sinister Lokar (Olek Krupa), the Chris and Stackhouse
are soon trying to outrun a pair of SAMs
(surface-to-air missiles), in the film's most
exhilarating scene: the out-top-gunning-Top Gun
effects are breathtaking, with the F-18 zooming and
zipping through the sky, and the camera swish-panning
and smash-cutting like there's no tomorrow.
When the flyboys eject from their exploded jet, the
Serbs take after them, with tanks. To ensure the
mano-a-mano showdown the movie demands, Stackhouse is
soon out of the picture, and Chris is being chased by
a vicious tracker/sniper guy named Sasha (Vladimr
Mashkov). Chris checks in periodically with his
reluctant mentor, Admiral Reigart (Gene Hackman, who
makes this clichi of a character more complex than he
has any right to be), who in turn keeps track of "our
boy" with some fancy thermal-detecting satellite
technology (not unlike the they-can-fin-you-anywhere
gimmickry in Enemy of the State or, jeesh,
Bait). When using this technology, Reigart and
his team feel frustrated: it's like they're watching,
not fighting. Get it?
On the ground, meanwhile Chris is struggling with his
guilt (not only has he been generally inconsiderate
and arrogant, but he feels bad about the Goose's, I
mean, Stackhouse's, death). At the same time, Reigart
has his own moral battles to slug out. In particular,
he has to decide whether he's the Navy to obey orders
or to do the right thing, a tension instigated when
the current NATO commander, Admiral Piquet (Joaquim de
Almeida), says that the kid has to be sacrificed to
keep the "peace talks" on track. (And isn't that
always the way, that some "peace talks" are gumming up
the rescue mission? See, for example, oh, Spy
Game.) Even when Reigart pulls a Redford, going to
the press to release news of the downed U.S.
navigator, Piquet stalls, sending out a French rescue
team (who can't get the job done, being called back,
under suspicious circumstances). So yes, if you want
something done right, you (assuming you're the U.S.
military) need to go on and do your own self. Reigart
risks his command by disobeying orders and going after
Chris, with a few loyal Navy guys (including David
Keith, who looks frighteningly like he did in An
Officer and a Gentleman) and one valiant Marine
(Charles Malik Whitfield), who manages a mighty studly
stunt in the last seconds of the film.
All the while the guys on the ship are angling for
the moment when they can actually get the mission
underway (this would be, the dull part), Chris is
dodging bullets and claymore mines explosions (this
would be the video-gamey part). The action is
considerably amplified by incredible camera tricks:
those speedy zooms in and out, freeze frames, all
shook up shutter speeds, and exciting-to-the-max
editing. No surprise, director John Moore and
cinematographer Brendan Galvin worked on Adidas and
SEGA commercials before this, Moore's first feature.
With all this amazing technique to make him look good,
Chris is essentially a videogame character, a cocky
and sympathetic one, too. This is one reason why
audiences respond to his adventures so viscerally:
it's like you're playing some huge-screen game. That,
and... Rambo was never so agile, pretty, or so lucky as this kid.