No Reality
Getting inside madmen's heads is all the rage. This
isn't to say it's news, exactly criminologists,
detectives, and sundry monster-chasers have been doing
it forever. Think: Sherlock Holmes, Ann Rule, Clarice
Starling, Mulder, anyone tangling with Freddy Krueger,
Millennium's Frank Black, the interchangeable women
on Profiler, first-person-shooter games, even Spock,
tripping on the Vulcan Mind-Meld. With all this
history to live up to, as well as contemporary,
high-tech competition, the generation next of
criminal-mindfuckers has to be tres cutting edge to
get any action at all.
Enter The Cell, Tarem Singh's film about an imagined
technology that allows users to enter other people's
minds, virtual-reality style: "you don't just observe,
you participate." If this sounds familiar, well, it
is. Lenny Nero (Ralph Fiennes) in Strange Days and
Sydney Bloom (Lori Singer) in tv's VR5 were
traversing frontal-lobal synapses five long years
before The Cell. In this rendition, Catherine Deane
(Jennifer Lopez) has to wear a special sensory catsuit
though even that's old; recall a similar deal for
Jobe (Jeff Fahey) and Dr. Angelo (Pierce Brosnan) in
1992's Lawnmower Man. Still, Catherine's outfit is
sexier as well as scarier: deep red, rubbery, almost
amphibian-looking. While in this suit, she must hang
from wires and wear a bizarre computer-circuitry rag
over her face. Like most every object in the film,
including Lopez, the strange gear looks pretty
fabulous (I saw a girl Lopez fan wearing a version of
this suit on MTV's Total Request Live this week: as
street wear, it does seem extreme, and sweaty). It
goes without saying that you shouldn't go prying into
the gear's logic or science. But then, The Cell
doesn't pretend to do anything other than what it
does: mess with your mind something awful. Watching
this movie might give you a headache.
The set-up is actually simple, as these things go. The
emphasis is on images throbbing, creepy,
brilliantly colored. Catherine is a psychologist with
a "gift" for empathy (read: Deanna Troi with bite).
She doesn't get out much. In fact, she and her team,
Miriam (Marianne Jean-Baptiste) and Henry West (Dylan
Baker), spend nearly the entire film inside the
Campbell Center, a lab compound. Here Catherine takes
psychotropic drugs and uses a "brain-mapping device"
to rifle around inside the head of the team's only
client, a boy comatose after nearly drowning (his
filthy rich parents subsidize the research).
This rifling looks terrific: when you first see her,
Catherine rides a ravishing black horse across the
burnt-orange sands of a desert inside the kid's mind
(i.e., as far from water as possible). The colors are
hard and surreal: against the blue sky, Catherine's
white-white dress, with a feathered bodice, looks
almost like wings atop her black horse. Dismounting,
she starts walking: the aerial shots are incredible
(her teeny white-gowned body walks endlessly across
miles of dunes, emptiness all around her) and Howard
Shore's score screaming vocals and Middle Eastern
instrumentation becomes intense, harsh, alarming to
ears used to typical movie soundtracks, rising strings
and melodies. You might anticipate such striking
visuals from Singh, who directed the 1991 video for
REM's "Losing My Religion." And from here, the
metaphors only become darker and more complicated,
drawn from a range of cultural sources, biblical,
mystical, mythological, artistic, and s&m-fantastical:
imagine What Dreams May Come meets Faces of Death
meets Tomb Raider.
Alternating with these bizarre shots of the team's
"good" work, you see shots of sick-fuck murderer Carl
Stargher (Vincent D'Onofrio, the best glowerer in the
business: see Full Metal Jacket and Men In Black)
doing his very bad work. Under the watchful eye of his
spooky albino German Shepherd (your surrogate? you
hope not), Carl gazes longingly at his young woman
victim, floating dead in the glass cell where she has
recently drowned. He drains and treats the body,
turning her into a "doll," painted and pale, and then
suspends himself over her corpse, using hooks he has
implanted in his back (hooks like those in the
Re-Search wild-piercings books). Already, you see
the similarities between Catherine and Carl: both in
suspension, both yearning to save and be saved.
Using a basic Ted-Bundyish ruse, Carl kidnaps another
woman, then (oops!) lapses into a coma, due to his
peculiar kind of schizophrenia. Yadda yadda: Catherine
is asked by the FBI Agent Peter Novak (Vince
Vaughan) and Agent Gordon Ramsey (Jake Weber) to
penetrate Carl's mind and discover the whereabouts of
the kidnapee, whose cell is scheduled to flood in a
few hours. He's a maniacal, dreadful individual whose
psyche is sure to be gruesome and dangerous. How can
she refuse? The rest of the film tracks Catherine's
efforts to reach the "little boy" version of Carl,
trapped inside and alongside the large monstrous
version, and surrounded by memories of an abusive
father who beat, burned, and river-baptized him so
fervently that the boy nearly drowned. A pattern
emerges: water water everywhere, equally a means to
ruin and salvation.
Be that as it may: Catherine suits up and gets inside
these memories, complete with shadowy A-frame house,
besieged mom, horridly sliced-up horse, and collection
of women-as-dolls in display cases (including some
modeled after famous art, like Degas' "Dancer").
Catherine is appalled but also intrigued: she goes in
deeper. That Catherine will be caught in a tussle
between little boy Carl and serial killer Carl is
foregone, as is the fact that she will learn something
about her own dark side and need Peter's ineffectually
gung-ho help while inside Carl's head.
The movie doesn't get much past its
spectacular-nightmare imagery: plot and
characterization are plainly secondary, except as they
might affect what you see on screen. Still, this very
lack raises a good question: what is character or plot
in a film if not an occasion to illustrate visions in
filmmakers' heads? We're mostly used to watching
movies with narratives conflicts, crises,
resolutions but this needn't be the only reason to
watch them. We're used to gauging films by how
"realistic" they seem. But what can this mean, in the
context of an explicitly imaginative experience, where
what you understand to be "real" is abandoned from
shot one: reality isn't even a point of departure
here, it's more like a quaint notion, something lost
long ago, like, say, religion. On one level, you can
see how all this would be fascinating to a film
director wanting to expand the possibilities of
digital representation: forget Antz, Final Fantasy, Buzz Lightyear, or even Simone (Al Pacino's
upcoming CGI co-star). Movies don't need to be about
stories anymore (how pedestrian); they can concoct and
reflect and distort, they can play games or be games.
They can refigure reality, re-present it so that you
only half-recognize it, make you believe you recognize
it. It's on you to keep up.
Carl the character has "no reality," only a
consummately warped imagination. (As a cultural
product, he's a function of multiple cliches and
stereotypes the atrocious childhood, the psycho
dad, the incomprehensible religious rituals however
real they might be at any given point in his (or our
collective) consciousness. According to The Cell's
made-up and self-fabricating experts, he's "an
idealized version of himself, a king in his kingdom."
That is, he's a character, hypothetical, and the film
treats him as such, just as it treats Catherine and
the doctors and the federal agents, as compilations of
common movie-character traits. So, Catherine makes the
correct decisions (even when she's decked out as the
Virgin Mary quite the trip), Miriam is comforting
and wise, macho guy Peter barks orders to his minions,
reveals his own banal backstory (as a DA, he lost a
child-killer case on a technicality), and eventually
cozies up to Catherine (who has a dead brother in
her background). They're all wounded, sad, and
angry, all looking for redemption. And the film
doesn't pretend to give it, to them or to you.
In other words, unlike standard serial killer movies
like Silence of the Lambs or The Stranger Beside Me, or even gutsier ones like Summer of Sam, The Minus Man or Felicia's Journey, The Cell is not the least bit inclined to make sense of itself. Sure, you get the requisite race to rescue and race to put right as sort of parallel climaxes, but neither is particularly interesting and certainly neither has a clear moral ground. For The Cell, the serial killer's mind is the hook, not the point. A potential point never rally determined might be
Catherine's mind, the do-gooder's intentions and motivations, but even these ideas are left waysided and disjointed (by design or bad filmmaking? and does it matter?). Maybe there's something else at stake. Carl, understandably upset at Catherine's intrusion,
roars the film's best question: "Where do you come from?" Where indeed? You watch with your own backstory, but do you know (or care) how that affects your watching, how it becomes your reality?
Still, such questions no matter how splendid and
stimulating don't take away from The Cell's many
faults as a regular movie. Fed-boy sidekick Ramsey's
description of the denouement fits the whole shebang:
"I'd say pretty fucking strange is par for the
course." It's infuriating and boring, predictable and
incoherent, brutal and romantic. And it's looking like
movies to come.