Note: The following review contains plot spoilers, but none you won't likely guess anyway.
+ another review of Dungeons & Dragons by Todd R. Ramlow
Paying the Price
What a year it's been for Marlon Wayans. While his
star has most definitely been rising on the Hollywood
A-ish List and his prominent, career-changing roles
have come in three very different films, the fact is
that in each role he has been asked to suffer a
terrible fate. Perhaps this is the price of fame that
we hear so much about.
Certainly, Wayans' most impressive movie moment to
date came as one of the creative brainiacs behind and
stars of Scary Movie (directed by brother Keenen and
also starring brother Shawn), a mega-blockbuster that
unexpectedly lit up screens this summer and paved the
way to no-doubt lucrative Sequel City. Marlon's
pursuit by a particularly nasty and inept
psycho-killer is treated as comedy, but man, the
part's physicality looks difficult. Then came Darren
Aronofsky's stunning cinematic thrill-and-chill ride,
Requiem for a Dream, in which Wayans plays
junkie-partner to Jared Leto, complete with a
debilitating mama-complex and brutal descent into
addiction and, arguably worse, the Southern U.S.
prison system. It is not a pretty picture, to be sure,
and Wayans won well-deserved critics' kudos for his
searing performance.
Too bad, then, that Dungeons & Dragons, the last
Marlon Wayans film to be released this year, is such
an out-and-out dog. Its badness might mean two things
for Wayans, who has little to do with the primary
action -- mostly because he is (and here comes the
spoiler, though it's hardly a surprise) the easily
identifiable deadmeat character, the Black Sidekick
whose death ensures that the white characters will get
their moral priorities straight. One, Wayans might be
considered a guiltless casualty who has relatively
little to do in and with the disaster that the film
is. And two, he might actually be praised for bringing
some much-needed occasional wit to the proceedings.
Neither is a particularly grand reason to have done
the film, and so you're left hoping that he signed on
to this sorry project back in the olden days, before
the highly visible successes of Scary Movie and
Requiem made him a Hot New Talent. (The fact that
he's not really so new to anyone who's been paying
attention might be attributed to the Hollywood
mystique, akin to prejudice.)
This isn't to say that it was necessarily an entirely
stupid idea to sign up for Dungeons & Dragons. After
all, Jeremy Irons did too, as did another exceedingly
wonderful Hot New Talent, Thora Birch (American Beauty). Neither of these performers comes close to
needing this movie on his/her resume, so you might
imagine that at some point the thing looked good, on
some now long-lost piece of paper. The product now on
screens has some nifty CGI flying dragons and a fairly
lame plot, stemming from D&D machinations (D&D being
the famous role-playing game [RPG] that has appealed
mostly to boys throughout its 25-year existence). In
a nutshell, then: Profion (Irons) is a terribly wicked
and more or less elder Mage (magic-user) in the
kingdom of Izmer, which society is divided into Mages
and commoners. Call him a Conservative. He's upset
that the young and willful Empress Savina (Birch)
wants to decimate the class system, and grant
something resembling "equality" to the commoners. Call
her a Liberal. Sort of -- she is an Empress after all,
well-trained in fighting arts and uptight etiquette,
and attended by minions no matter what radical-seeming
civil rights she's promulgating.
While Savina and Profion duke it out verbally during
deadly-dull Council meetings (which are peopled with
old white men in robes who look like they did similar
duty in Phantom Menace Council meetings), there's
another plot going on. This one involves two spunky
commoners -- namely, thieves -- a white boy hero, the
odiously named Ridley Freeborn (Justin Whalin, a.k.a.
perky Jimmy Olson on Lois & Clark), and his
shaky-kneed, comic-reliefy sidekick Snails (Wayans,
who describes his character as a "punk," apparently
commending his resourcefulness, but I'm afraid this is
a stretch). Somehow or other -- it hardly matters how
-- this duo ends up with the map to a Very Special
Rod. That's right, a Rod. This magical, much-desired,
long-and-hard Rod will enable its holder to command
the most special of the flying dragons, the Red
Dragon.
The search for the Rod leads Ridley and Snails on
something resembling an adventure, but it's
distressingly dull and predictable and ripped-off of
any number of previous films and TV shows (Star Trek, Star Wars, Indiana Jones and old Hercules
movies). Along the way, they enlist the help of
several hangers-on: the first recruit is a white girl
Mage, Marina (Zoe McLellan), who serves mainly as love
interest for Ridley (to ensure his heterosexuality of
course, lest you think he's a bit too tight with his
buddy Snails). That Marina is less than adept with her
magical skills seems to fly in the face of Savina's
equal rights doctrine, but makes sense in the context
of the broader D&D universe. After all, the film's
director-producer, Courtney Solomon, is on record as
an avid D&D player-fan who spent some nine years on a
quest to secure rights and then to make this film,
which suggests he has a stake in maintaining the
game's fundamental tenets, which would include a
gendered bias.
That said, as I understand it, the game has long been
invested in a vague racial equality, though in the
film this translates mostly to elves and dwarves
taking sides with the boy-humans against those
tiresome, self-aggrandizing Mages. To this end of
equality, Snails also gets a girl to flirt with, an
elf named Norda (Kristen Wilson, who starred in
Doctor Doolittle, as Eddie Murphy's infinitely
patient wife). She happens to be a loyal servant to
the Empress, which means that the two black characters
in the film are sidekick and servant to primary white
characters: enough said about that. Like Marina, Norda
appears at first to be competent, wearing
pointy-breasted body armor, but when push comes to
shove with Profion's strong-arming minions, she's also
at a bit of a loss, in need of rescuing by a
martial-arts-trained, muscled-up boy.
All this leads basically nowhere. Or more precisely,
it leads to the Rod, and then a return of the kingdom
to the Empress' rule and a brief, mostly
incomprehensible ritual at Snails' gravesite, where
his fellow adventurers have gathered. I think there's
some symbolism here suggesting that Snails' martyrdom
leads the group to a deeper understanding of their own
freedom and equality. How nice for them.