+ another review of Exit Wounds by Cynthia Fuchs
Anatomy of a Shit-kicker
There are movies that we watch to broaden our
understanding of the world around us, and then there
are movies that we watch in order to escape that
world. When you see the name Steven Seagal, you know
the movie you are about to watch will be one of the
latter. My mother calls Steven Seagal's type of escape
movies "shit-kickers," and she enjoys them because she
can watch them without having to participate in them,
which allows her simultaneously to do more important
things, like pay the bills. Now, not any old action
film fits into the "shit-kicker" category -- a
movie must have at least four of the following key
elements in order to be categorized with films like
Hard Target (starring Jean-Claude Van Damme) and
any Dolph Lundgren movie.
The first element is a simple plot, merely an excuse
to have a fight or chase. More times than not, the
plot barely holds up against basic common sense and a
decent memory. Exit Wounds is no different. Orin
Boyd
(Seagal) is a Detroit cop whose violent tactics earn
him a demotion to a downtown precinct with a bad
reputation and a mostly black roster. Once there, Boyd
uncovers a ring of corrupt and jaded cops who use drug
money to supplement their measly incomes. However, we
all know that uncovering a police corruption ring and
actually proving its existence are two entirely
different things. Enter Latrell Walker (DMX), the
typical gangster, as exhibited by his wardrobe, his
expensive cars, and his tough demeanor. Walker seems
to earn his millions from drug deals, but we later
learn that his actions are actually motivated by a
desire to see his innocent brother let out of jail and
to expose police corruption.
But all of this is extra. All you really need to know
in Exit Wounds is that Seagal is a good cop and the
bad guys are drug dealers. True to shit-kicker style,
Exit Wounds' simplicity falters on more than one
occasion, where the plot stops making sense. For
instance, when Boyd decides it's a good idea to
investigate the Piper Technical Center, where he
encounters masked gunmen stealing heroin from a police
vault in the building, the script does not
sufficiently explain why he decides to go there or
what he was investigating. Boyd continually happens
upon major crime wherever he goes, and the movie
doesn't resolve all these many coincidences.
The second component of a "shit-kicker" is that the
main character must be a renegade who is not easily
disciplined or controlled -- he likes to take care of
business on his own. This trait causes him to get into
many physical altercations. The first scene in Exit Wounds shows Boyd arriving to a speech on handgun
control given by the Vice President. He arrives late
to the speech, cueing the audience -- and his
superiors -- to his renegade spirit. En route, he
notices some shady characters who later try to kill
the Vice President; Boyd single-handedly saves the VP
by throwing him over a bridge into the water below.
And, of course, he is reprimanded for his excessive
force by his superiors, and subsequently demoted.
Boyd's nonconformity is further illustrated by the
fact that he lives on a houseboat -- this indicates a
mobile and detached lifestyle. He can go where he
wants, when he wants; he is completely independent. In
addition, Boyd is single: renegades can't be true
renegades if they have to pay a mortgage and support a
family.
The third requirement calls for one-dimensional
characters who are either "good" or "bad," in order to
focus attention on what people are really coming to
watch: the violence. Those distinctions encourage
viewers to become invested in the violence because
they have someone to root for, like sports teams. Boyd
is the good cop because he can not be intimidated,
bribed, or discouraged; Walker is good because he is
willing to do whatever it takes for the right reasons.
And finally, women in "shit-kickers" exist only as
secondary characters, used mainly for t&a shots or as
tools to highlight the male hero. In Exit Wounds,
the only female character who spends more than thirty
seconds on screen is the female commander of the 15th
precinct, Annette Mulcahy (Hennessy). She is dismissed
by her men and by the film, serving only to give the
okay to Boyd's investigations "outside" the law. This
is not to say that females can not act as major
characters in these movies, but their roles are
usually closer to Dulcinea than Medea.
All of the above characteristics work to facilitate
the violence at the film's core: a weak plot line
allows for more fight scenes than might be allowed in
a more disciplined story; a rebellious hero sticks his
neck out more often than not; one-dimensional
characters oversimplify good and bad, making fight
scenes more entertaining; and a woman's role is to
underline the hero's strength and justify his cause.
Even though it includes all these characteristics,
Exit Wounds' fight scenes are decidedly weak. They
are too short, they lack urgency and intensity, and
they involve more gun use than hand-to-hand combat.
Fighting and chasing are what is entertaining about
this genre and Exit Wounds' fighting and chasing
sequences do not hold up. In addition, there is
nothing particularly likable or identifiable about
Boyd or Walker: they are neither personable nor
flamboyant, nor do they go through any particular
hardship before they beat the bad guys against all
odds. There is a long history of well-made violent
U.S. films (cop movies like Lethal Weapon, martial
arts movies like Kickboxer, or a combination of the
two, as Exit Wounds tries to be). Exit Wounds
isn't that, and neither is it a worthless movie worth
watching. I suppose what it comes down to is that
there is a secret fifth element essential to
"shit-kickers": they should always be watched on
television, where you don't have to pay outright and
you have the option to change channels.