Tearing Up
Recently on the TV news magazine Dateline, an
interview with Angelina Jolie was introduced as if it
would provide rare insight into this provocative,
sensational celebrity. And dear Angelina delivered.
The awkwardly edited fragments of her conversation
with Ann Curry showed her defending her
much-gabbed-about her sexuality (with husband Billy
Bob Thornton and with "women") and dissing the press
for making such a big deal about the time she kissed
her brother on the mouth at the Academy Awards (her
brother, she reported, is suffering emotional distress
from the overkill). Then, she actually teared up on
camera when asked why she wears a vial of Billy Bob's
blood around her neck. And when Curry leaned forward
with her finger stuck out as if to put it on that
vial, Jolie pulled back with a start, as if from
poison. No touching!
Such devotion, such vulnerability. It was awful. But
still, I was glad to see Jolie on TV, and I frankly
don't care a whit about her vial. She's perpetually
compelling to see, whether in her signature harried
mode (which she nailed in HBO's Gia and for which
won a Best Supporting Oscar, in Girl, Interrupted),
or in her cooler vein (Hackers, Foxfire). Newly
happy, she says that she's wrestled with her demons
and feels ready to deal with the world. It's too bad
that this dealing includes shilling a movie whose
marketing campaign features a game called the Taco
Bell Quest.
This movie is Lara Croft: Tomb Raider, directed by
Simon West (the man responsible for The General's Daughter). Of course, Jolie plays the brilliant,
imperturbable, long-legged, short-pantsed Lara.
Fabulously wealthy, super-lean, and almost unnervingly
confident, she's a raider of tombs and photojournalist
(though, aside from a brief mention of this last,
there's no sign that she works at anything resembling
a real job). She's crafty, she's slinky, she's
seductive as hell. But mostly, Lady Croft is Angelina
Jolie playing a character who's based on a character
who is best known for kicking ass in a video game and
allowing all kinds of excitingly slippery
identification. This is a great trick: where no one
actually wants to look like those thuggy cretin
shooters in Doom, a lot of Tomb Raider players
want to be Lara Croft and fuck Lara Croft, usually at
the same time. If the movie's Lara doesn't much
resemble the video game version, that's okay too.
Jolie brings her own devices.
The movie's Lara is introduced in mid-battle. The
shadows loom, the soundtrack kicks, the guns blaze --
and suddenly, Lara's dashing and leaping,
somersaulting and diving, locked in dire combat with a
giant killer robot. After a few minutes of these
exertions, our girl literally pistol-whips the robot
into submission, its limbs flailing, her face set in
grim determination. And then it turns out that this
contraption -- so gleaming, so vrooming and menacing
-- is named Simon. And Simon has been programmed by
Lara's employee, the computer-geek-boy Bryce (Noah
Taylor). Indeed, this snazzy opening beat-down scene
is part of her in-house training program, which she
coolly undertakes in the lower floor of her estate
mansion. How po-mo is that? Lady Croft gets to play
something like a character in her own life-size video
game.
It turns out that she plays a lot of games, I suppose
because she has nothing better to do, being so rich
and well-educated and privileged in every conceivable
way. She raids a few tombs, fights off mysterious
intruders, and mows down a platoon of stone monkeys
zapped to life by an ancient force. Observes one
competitor, she does all this not for the money, but
for the "glory" (apparently this is a good thing). But
then, she can afford to take such an attitude, living
in a huge mansion and being looked after by her
devoted minions, Bryce (who lives in an Airstreamer on
the estate grounds) and her kevlar-vested butler
Hillary (Chris Barrie). Her leisure time is similarly
high-energy: she spends it whipping about London
streets on her Dark Angel-ish motorcycle, practicing
her bungee-ballet, and tearing up whenever she visits
a memorial on her estate that marks her father's
disappearance way back in 1985. This lingering
dedication to her dad jumpstarts the plot, such as it
is, involving a clock that he's left hidden in the
mansion for her, a secret key to some kind of
universe-altering power, and a group of mean men
called the Illuminati, who naturally want to locate
said key and alter said universe. Their version of the
plot is dull and takes a long time to be explained:
they drone on about clocks ticking and planets
aligning in a way that explains nothing so much as
really, they just like to hear themselves talk.
Lara has other concerns. She wants to find out what
happened to her father, Lord Richard Croft (played by
Jolie's dad Jon Voight in a couple of flashbacks and
then in a corny Contact-like father-daughter reunion
scene, during which she . . . tears up). To achieve this
goal, Lara faces off with Illuminati member and
clearly feminized Manfred Powell (Iain Glen), who
indulges in dialogue so bad that even Lara notices.
(In a bizarre effort to scare her, he offers up this
gem: "My ignorance amuses me," which inspires the
usually dour Lara and Bryce to spend a jolly minute
imitating him and yucking it up.) Not that it matters,
but Manfred is assisted by Alex West (Daniel Craig),
Lara's tomb-raiding colleague who's sold out for --
horrors! -- money. It turns out that Lara's dad has in
fact left her that secret key, which will recharge a
sacred (broken) triangle, which in turn allows its
possessor to manipulate time. And well, everyone wants
in on the action. (The actual effect for this plunging
in and out of time dimensions looks like a similar
idea in one of Star Trek's original Kirkisodes,
where the Enterprise crew leaps back and forth in time
through a tunnel -- lucky for Lara, she does not meet
Joan Collins).
Soon enough, everyone is looking for the pieces of
this triangle and gallivanting around the globe, from
the Angkor Wat tombs in Cambodia (where Lara takes
time out to commune with monks) to the boonies in
Siberia (where she communes with huskies -- the girl
is incredible, what else can I say?). But really,
who cares about such exotic and expensive-to-shoot
backdrops? Let's be real: the main reason for the
film's travelogue sections is to show off Lara's
superswank wardrobe and her beauteous body: when in
Siberia (which is actually Iceland), everyone else is
bundled up in parkas and sweaters, but Lara's long
coat flaps open to show her, um, tight-fitting
T-shirt. Sure, she's able to leap off waterfalls like
the Fugitive, outrun cascading explosions, decipher
cryptic clues given to her by pretty little "native"
children, and easily outsmart her male competitors at
every turn. But catch those spandex pants!
And so, it seems that the movie-Lara is not so
different from the video-game-Lara after all. It's not
so simple as sex appeal; shoot, Julia Roberts has
that. Lara has something different. The simplistic
reading of her appeal is, according to the film's
press kit, that on the one hand, she's a straight
boys' ideal object of lust, and on another, she's a
straight girl's role model. Sounds good, but this
formulation only gets it half right, omitting the
shifting (and queer) viewer positions that drive both
the game and the film-viewing. In fact, Tomb Raider
the movie doesn't fudge on this question, but comes
right out loving the ambiguous sex and sexuality of
Miss C. Consider the calculated flawlessness of the
scene where Lara rides/steers a giant ramrod that's
supposed to connect exactly with a tiny point on a
magical mystical statue, in order to release the
statue's long-stored amazing power. As the men around
her watch in awe, Lara directs the point accurately
and with the appropriate amount of force, so that the
ramrod hits and boom! the little hole in the statue
emits a gushing shower of well-lit "power."
This spectacular image of androgynous, self-stimulating sexual excess speaks directly to the wonder and threat of Lara Croft, so adept at masculine and feminine wiles, and every wile in between. She can play all the parts: that's why you love her. The story
is boring, the characters are lifeless, and the CGI
effects are too often unimpressive (especially the
climactic exploding-tomb scene, which is just dreary).
It's not enough to make the film work, but Angelina
Jolie as Lady Croft is a most special effect.