Waking Life
Director: Richard Linklater
Cast: Wiley Wiggins, Ethan Hawke, Julie Delpy, Lorelei Linklater, Timothy Speed Levitch
(Fox Searchlight, 2001) Rated: R
Release date: 19 October, 2001 Limited (US)
by Ben Varkentine
PopMatters Music and Film Critic
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+ an interview with director Richard Linklater
+ another review by Cynthia Fuchs
Background to a Dream
There's something to be said for sitting in a movie
theater, watching an artistic dream of a movie
theater, in which is another man, dreaming. Yes, there
is definitely something to be said for that. With
luck, I'm going to say it.
Richard Linklater is the writer or co-writer and
director of Before Sunrise, Dazed and
Confused, Slackers, and SubUrbia.
Linklater's films feature characters who take their
time going through a day. Sometimes just a couple of
characters, as in Sunrise, sometimes ensembles, as in
SubUrbia and others, but they all wander, as
his films do, almost aimlessly. Yet, by the end of
each, you always feel as though the characters, or
you, have arrived somewhere, even if you're not quite
sure how you got there.
Linklater may not be the most brilliant director
currently working, but he is one of the most
worthwhile. Nothing terribly important happens in
Linklater's films, no one saves the world, or even
France. And yet, of course, dreadfully important
things happen; the films show the virtues of talking.
Linklater shows us the drama that, in the words of
Samuel R. Delaney, occurs in the "space between two
people."
But when it comes to directors whose films are all
about the dialogue between people, what puts Linklater
above a more commercially successful filmmaker like
Kevin Smith (who has often cited Linklater as an
inspiration and influence), is his eye for keeping
things visually interesting as his characters speak.
In Before Sunrise, for example, one imagines
Linklater deciding that, since the film was comprised
of two people talking for 101 minutes, he had better
give the audience something pretty to look at
(presuming that Julie Delpy and Ethan Hawke were not
enough). And so he set it in Vienna. Not that this was
a reason to see the film, the reason to see the film
was to hear what Delpy and Hawke said to each other.
But with such a splendid setting, Linklater ensured
that the eye was always engaged as well as the mind
and the heart. Eye candy, if you like, though that
has a negative connotation I certainly don't intend.
With Waking Life, Linklater commits not only to
attractive images and thoughtful ideas, but images
that are exciting in a way that is different from what
we have seen before. A live action film was shot and
edited in 1999, on digital video.
Director/writer/actor Linklater, computer animator/art
director Bob Sabiston, and producer/animator Tommy
Pallotta transformed it by "painting" it with a
computer.
The film is about an unnamed man (Wiley Wiggins) who
meets various people, seeking their ideas about
existence in general and dreaming in specific. Each
character is interpreted and animated by a different
artist in a team of 30 (including Wiggins himself).
One of these people is Linklater himself, who also
appeared in his Slacker. It's appropriate that he show
up here again, because Waking Life owes much to
Slacker, though it has a clearer structure. As
Slacker opens with Linklater in a cab,
theorizing that every decision creates "ripples," so
this film opens with a boy and girl (Linklater's
daughter, Lorelei) playing with one of those
old-fashioned folding-paper fortune tellers. The boy's
fortune reads, "Dream is destiny." It is possible that
Wiggins, who discovers that he cannot seem to wake
from dreaming, is this boy grown up. It is also
possible that the entire rest of the film is the
little boy's dream -- that Wiggins himself is just a
dream the boy is having about himself as a grownup.
He also encounters characters from Linklater's
previous films, including Hawke and Delpy, whom I was
very pleased to see again, and the old anarchist from
Slacker. And hey, if you want to be really
Linklater-geeky about it, remember that Mitch,
Wiggins's character in Dazed and Confused, is
last seen in it . . . falling asleep.
Throughout Waking Life, the pictures rarely, if
ever, stop moving, flowing, breathing -- attention has
been paid to the animated environments, not just the
characters in the foreground. In this way, even if we
are disinterested in the ideas expressed by a
character, we can let our eyes wander and be
entertained by the minutiae in the background. For
example, when a man began spouting theories about "the
new revolution" and evolution, I took note of the fish
swimming in a tank behind him -- one of which pops up
more than once, a little more fully evolved each time.
The film may remind you of such animated fantasies as
Ralph Bakshi used to make. And if it had been made 23
years ago, it would have fit perfectly on a midnight
movie bill (where Linklater's characters from Dazed
and Confused could go see it). But Bakshi's use of
rotoscoping -- painting over film of live actors
--resulted in films that were neither fish nor fowl,
denied both the subtleties of human actors'
expressions and the exhilarating freedom of full
animation. The effect here is different, more of a
true union, yielding an impressionistic film-as-canvas
that illustrates the quest of Linklater's characters.
There is humanity in the performances and there is
artistry in the animation, and vice versa.
Now, some predictions mixed with hopes. The film will
not draw a large audience. Boy, oh boy, if ever a
picture had "art film" written all over it . . . . But
those who see it -- either during its likely brief
theatrical release or in its second life on video --
will talk about it. The movie will probably play as
well or better on video, where one can stop and start
it as one wishes. For all the film's strengths, as
with Slacker, I found there was a definite
psychological barrier in that I was ready for the film
to end some 30 to 45 minutes before it did, even
though I now know there were still many good bits to
come. However, home viewing will affect one of the
layers in a scene in which the dreamer finds himself
in a movie theater watching a film of two people
discussing film's inability to tell stories well. This
scene already works on about four levels, though, not
the least of which is as Linklater's answer to
criticism of the nonlinear style of much of his work.
A scene in which Steven Soderbergh appears in an
amusing cameo to tell the story of another director
who attempted to make a movie of a dream within a
dream is similarly self-aware and self-mocking.
There is a reality to the way this movie creates the
unreal world of dreaming that supersedes the fact that
it doesn't look like any dream I've ever had. It looks
like what it is, an artist's interpretation of a
dream. How much better we would know each other if we
knew each other's dreams, for instance, through
movies. That is perhaps the most important reason why
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