//Reviews
//Features
'The Witness': A Game of Wandering and Wondering

'The Witness': A Game of Wandering and Wondering

By John Wadsworth

8 Feb 2017 // 2:00 AM

This game's core themes -- attentiveness, curiosity, the value of Zen -- are conveyed intuitively through gameplay, allowing them to be internalized in a way that's personally meaningful....

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The Sanctity of Endings in 'Dark Souls III'

By Nick Dinicola

2 Feb 2017 // 2:00 AM

The Sable Church tells us to work towards the Darkness, yet it also tells us not to let the First Flame go out; it tells us to take the flame for ourselves. ...

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//News

Gamergate Opened Fire on Diversity. Its Strategy Blasted Into Politics Too>

The strategy belonged to a radical corner of the gaming world that may have provided the winning playbook for the campaign that won the presidential election....

Big Changes and Much Consolation at E3>

'Zelda' Can Still Keep Things Wild>

TV Inside a Video Game: Xbox One's 'Quantum Break' Shows That Mixing Mediums Can Work>

//Blogs

'Fire Emblem Heroes' Is a Bad Crossover

// Moving Pixels

"Fire Emblem Heroes desperately and shamelessly wants to monetize our love for these characters, yet it has no idea why we came to love them in the first place.

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