Wednesday, July 9 2014
In A Dark Room, the player begins with a sense only of the immediacy of the self and its own needs, before becoming aware of a small corner of the world around that self, before then becoming aware of how that corner fits into a larger and larger universe.
Wednesday, July 2 2014
A Dark Room withholds the one piece of information that is traditionally the very first thing established in the rulebook of games: the object of the game.
Friday, May 23 2014
We often don't notice in games how the world must be sacrificed for our progress.