A Dark Room

The Ever Expanding Self and 'A Dark Room' | 9 Jul 2014 // 2:26 AM

In A Dark Room, the player begins with a sense only of the immediacy of the self and its own needs, before becoming aware of a small corner of the world around that self, before then becoming aware of how that corner fits into a larger and larger universe.

'A Dark Room' Is the Most Fun You'll Ever Have with a Spreadsheet | 2 Jul 2014 // 1:00 AM

A Dark Room withholds the one piece of information that is traditionally the very first thing established in the rulebook of games: the object of the game.

//Mixed media

Because Blood Is Drama: Considering Carnage in Video Games and Other Media

// Moving Pixels

"It's easy to dismiss blood and violence as salacious without considering why it is there, what its context is, and what it might communicate.

READ the article