A Dark Room
//Blogs

The Ever Expanding Self and 'A Dark Room' | 9 Jul 2014 // 3:26 AM

In A Dark Room, the player begins with a sense only of the immediacy of the self and its own needs, before becoming aware of a small corner of the world around that self, before then becoming aware of how that corner fits into a larger and larger universe.

'A Dark Room' Is the Most Fun You'll Ever Have with a Spreadsheet | 2 Jul 2014 // 2:00 AM

A Dark Room withholds the one piece of information that is traditionally the very first thing established in the rulebook of games: the object of the game.

//Mixed media
//Blogs

Culture Belongs to the Alien in 'Spirits of Xanadu'

// Moving Pixels

"The symbols that the artifact in Spirits of Xanadu uses are esoteric -- at least for the average Western gamer. It is Chinese culture reflected back at us through the lens of alien understanding.

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