Agatha Christie: And Then There Were None
//Reviews

Agatha Christie: And Then There Were None | 8 Apr 2008 // 4:00 PM

Why shouldn't a port at least remove things that were flawed in the original game?

//Mixed media
//Blogs

In Motion: On the Emptiness of Progress

// Moving Pixels

"Nils Pihl calls it, "Newtonian engagement", that is, when "an engaged player will remain engaged until acted upon by an outside force". That's "progress".

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