Agatha Christie: And Then There Were None
//Reviews

Agatha Christie: And Then There Were None | 8 Apr 2008 // 4:00 PM

Why shouldn't a port at least remove things that were flawed in the original game?

//Mixed media
//Blogs

Best of the Moving Pixels Podcast: Storytelling in War Games

// Moving Pixels

"Conflict is necessary for storytelling, and video games have often used one of the most overt representations of conflict possible to tell their tales, the battlefield.

READ the article