Amnesia
//Blogs

Measuring Success: The Unsatisfying Notion of "Good Endings" and "Bad Endings" | 28 Sep 2016 // 3:00 AM

Sometimes stories need to end badly in order to be really good.

//Mixed media
//Blogs

The Thoughtful Absurdity of 'Spaceplan'

// Moving Pixels

"Spaceplan is a goofy game that still manages to pack a potent emotional punch.

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