Amnesia
//Blogs

Measuring Success: The Unsatisfying Notion of "Good Endings" and "Bad Endings" | 28 Sep 2016 // 2:00 AM

Sometimes stories need to end badly in order to be really good.

//Mixed media
//Blogs

Emerging from My Hiatus from Big Budget Games

// Moving Pixels

"I'd gotten burned out on scope and maybe on spectacle in video games, but I think it's time to return to bigger worlds to conquer.

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