Bejeweled 2
//Reviews

Bejeweled 2 | 14 Dec 2004 // 7:00 PM

A common mistake when considering a simple, abstract game like this is to think that the quality of its graphics and sound are somehow less important than in blockbuster titles.

//Mixed media
//Blogs

Measuring Success: The Unsatisfying Notion of "Good Endings" and "Bad Endings"

// Moving Pixels

"Sometimes stories need to end badly in order to be really good.

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