Tuesday, May 7 2013
Sometimes an instruction as simple as "Press X" in a video game can lead to something profoundly familiar, profoundly intimate.
Monday, May 6 2013
Bioshock Infinite is problematic because, unlike the battle for Hyrule or Jacinto, the massacre at Wounded Knee actually happened, as did violence against interracial couples. It becomes extraordinarily uncomfortable for a game to treat enemies as obstacles to be removed with a gun in the context of actual, still relevant wars.
Tuesday, April 30 2013
We follow that disembodied tutorial voice without ever asking why. And even when we don't, when we insist on attempting to ignore those prompts, we find that ultimately we are chained to the elements necessary to drive the plot of Bioshock Infinite (or any game) forward.
Sunday, April 28 2013
From whether we can stand a huge helping of Disney Princess behavior to considering what lurks behind that doorway to the infinite, the Moving Pixels podcast explores the infinite possibilities of Bioshock Infinite.
Thursday, April 25 2013
Booker gets the narrative short shrift compared to the city, and as a result, the game’s final moments suffer.